What Advantage Do The TEC Have

Just what the title says

The Vasari have amazing fleet supply and technology that can't be countered.

The Advent have amazing psychic powers that can cripple entire fleets.

The TEC have uh...mediocre technology, mediocre ships, and less fleet supply even when they are fighting in nothing but Trader Space. All this is in comparison to other races. Give the TEC something that can make them a more viable choice. I love to play the TEC, but each time i have to go in with full fleets are risk getting whipped by small Advent or small Vasari fleets. Since they are in Trader Space i think that they should get more fleet supply than the other two races.

I know the TEC do have good things about them, the Kol, the Marza Missile Barrage, the Kodiak, Insurgency, among others, but really they can get their rears handed to them, which happens in the story, but later they hold them off, why can't they in the game.

Just saying i know when i play i entrench for the first 3 or 4 hours of the game and then once i build an amazing fleet i set out because if i try to do it beforehand i get murdered.

9,829 views 15 replies
Reply #1 Top

TEC gets great credit economy, and awesome repair with repair bays and Hoshikos. With the antimatter culture boost, repair bays can keep going a lot longer, and capital ships can use their abilities more often. Their ships also get lots of hull strength and armor.

 

:fox:

Reply #2 Top

TEC ships also get more percentage hp on upgrades in the beginning (25% for 2 weapon labs), they also get better armor ups early on as well (only 3 weapon labs) if u upgrade them early on TEC light cruisers become better that Vasari skirmishers let alone the Advent, and reasonably cheap as well.  TEC can also biuld a trade network faster than the others, and coupled with early cheap upgrades to metal mining u can spam out a ton of tough light cruisers in the early game. the TEC also get more armor when fully upgraded than the other factions which helps the orbital defences, which dont have shilds and since thier ships tend to have more hp than shilds it count even more.

the Kol BS the TEC have is pretty much designed to fight the vasari since its adv. shilds give it more resitance to phase missles. and the dunov is death on strikecraft with its magnetism ability which makes it awsome vs the advent with its swarms of fighters.

and lastly since ur wanna fight as TEC a killer combo is a lvl 6 dunov with the flux field ability partnered with 2 kols with gauss cannons. flux field makes the cost of a gauss shot only 25 a-m, and the gauss has a reload of only 6 seconds so each kol can get 10 shots b4 the flux runs out, thats enough to massacre a capital ship, or tear a starbase a new one.

hope this is helpful

Reply #3 Top

tec economy is incredibly resiliant, you lose a planet of two and it doesn't matter a whole lot, but with advent or vasari you lose the same planet or two and suffer

Reply #4 Top

also the tec's ultimate weapon kills planet populations with EACH shot

harpo

 

Reply #5 Top

Quoting harpo99999, reply 4
also the tec's ultimate weapon kills planet populations with EACH shot

harpo

 
End of harpo99999's quote

Not really unless they are not upgraded or they are asteroids but it IS very powerful.  Pervasive econ is suppose to be great, always getting money when other empires are spending it and industrial juggernaut allows you to replace units at an unmatched rate.  Once fully upgraded, have the highest researchable armor but my personal favorite is development mandate, allowing another 4 space, or one extra logistics structure to be built on all your worlds, even a pirate base or dead asteroid.  Two other things are the favored client discount, allowing you to buy from the black market at reduced price and foreign sabotage, making your enemy build slower when under your cultural influence.  So, they get an economical advantage and a build rate one as well.


If you want something during fleet battles, if you have an akkan to level six you can get the Armistice ability which makes all forces within an certain area around the akkan agree to a 60 second ceasefire, enough to allow back up to arrive or escape.  In the very long past, i manage to hold up against two fleets, but I was eventually worn down, still, it was one of my favorite battles.

Reply #7 Top

very interesting..:)

I'm still a newbie and I've just discovered Vasari and beginning of advent.

TEC looks fine..:)

Reply #8 Top

With TEC, you can lose your ENTIRE fleet at the front lines and still bounce back with a deadlocking  force before the enemy has a chance to penetrate  your inner worlds (err.. minus high level caps and skill being equal..) . Thats a pretty big advantage :P. That is, if you got your economy going, as you should do with TEC...

 

In other words, infinite reinforcements... pretty much, don't worry even if you lose 5 ships to other race's one, becuase you should be able to swallow producing 10 for 1 . (Numbers have no basis, just saying..)

Reply #9 Top

the advantage of TEC is good eco and cheap ships i mean the LRM is only like 275 credits 45 metal and 25 crystal which is pretty cheap concidering that vas LRF is 400 credits and i forget how much of metal and 40 cyrstal.

this give the TEC the capabilty to lose ships in small portions if you have eco going you can lose mass of LRMs and still have a ton coming out.

but be warned the TEC are massicered vsing the advent because of the advent sheilds

Reply #10 Top

the TEC faction should leverage economic advantages to win most of the time. 

 

they can more quickly and easily develop trade ports than the other factions, which will result in a substantial credit income advantage throughout most of the game. the credit advantage should be leveraged into military advantage by buying logistics upgrades sooner than your opponents. yes, this means that TEC players win most battles through superior numbers rather than by having the most powerful ships. 

 

in the late game the high end economic techs like Pervasive Economy, Development Mandate, and Industrial Juggernaught can make it almost impossible to keep up with a fully developed TEC economy. you can just crank out an endless stream of ships from your factories and swamp your opponent with them. 

 

the one thing you'll really have to watch out for is an opponent who is adept at hit and run tactics and can negate your economy advantage by taking out trade ports and other economic structures at planets that you may not have adequate defenses for. you can be crippled early if your investment in trade is destroyed before it pays adequate dividends. 

Reply #11 Top

Quoting transitive, reply 10

the one thing you'll really have to watch out for is an opponent who is adept at hit and run tactics and can negate your economy advantage by taking out trade ports and other economic structures at planets that you may not have adequate defenses for. you can be crippled early if your investment in trade is destroyed before it pays adequate dividends. 
End of transitive's quote

that is why you scout before going eco

Reply #12 Top

Quoting ravok2789, reply 11

Quoting transitive, reply 10
the one thing you'll really have to watch out for is an opponent who is adept at hit and run tactics and can negate your economy advantage by taking out trade ports and other economic structures at planets that you may not have adequate defenses for. you can be crippled early if your investment in trade is destroyed before it pays adequate dividends. 

that is why you scout before going eco
End of ravok2789's quote

 

too true. 

 

sometimes you just cant get all your trade ports in safe locations though. the whole network becomes more valuable if the longest route is longer and those endpoint systems can be pretty easy to pick off on certain maps. trade ports are just like that, some maps really let you abuse them but they can be very risky on other maps even if you've scouted quite well.

Reply #13 Top

I know TEC's biggest advantage is their economy.  In early game is the only economic advantage early trade ports, or do they make more off taxes too?  Early trade ports is kinda a bitter sweat thing.  If you try and get them too early you just may get wiped out/

Reply #14 Top

i once held a planet against a very large hard AI fleet with nothing but the original receipe Sins TEC defenses and a couple of LFs, LRFs and Kodiaks... and by a couple i actually mean 2 or each (fleet was maxed out) i was fighting 4-5 systems away against another hard enemy who kept throwing his fleet at me and couldnt spare a fleet to defend.

after like 10 mins of minimal losses (i dont know how though, he had all the time in the world) he simply backed out...

so this thing of getting cremated... idn what you are talking about... i honestly find it hard to loose against hard and even insane opponents... unless its like me vs 4 hard-insanes and its my full fleet versus all of their full fleets... that sucks... sometimes you just cant beat numbers...

but yeah, like everyone else says, its not the military research that saves the TEC, its their enormous economic power... everything turned to military production will make any civlisation a powerful military adversary... look at russia and germany during their respective golden ages... unfortunately after a while their economies collapsed and yeah... but thats it, numbers, tech and good economy, thats TEC's advantage.

on the other hand, i rushed a small Vasari fleet through enemy lines, captured a planet right on my enemies flanks, fortified, built a phase stabiliser, and flew a large fleet behind his lines, then pincered the bastard... so... TEC cant do THAT... but i still prefer them anyday... something to do with having pride in my species... :thumbsup:

Reply #15 Top

TEC have their power in numbers beacuse they have cheaper units and better econ, they grow like a weed and in a good fight should outnumber the enemy. They also get the best armor in the game as well as some of the most interesing research projects. The TEC olso get great missle buffs 30% max! And possably in the end get better missle damage (alothough not the shield ingoring effect than the) Vasarii

The best bonuses for the TEC would be:

Early game:

modjulated archetechure - great bonus! Resource Extractors go from 300 credits to 150 credits and friggate factorys go from 750 to 400 ish, cap factories get a discount too

Terrian Population upgrades: TEC can upgrade to an extra 30-40% population within the first few minutes of the game giving huge money boosts.

Late Game:

Foriegn Sabatoge: Makes all ship (and possibly buildings IDK) production time increace by 50% for your enimies, which slows them amazingly!

Pervasive Economy, gives you credits and resorces as the enemy spends them which lets you stay one step ahead of their growth

Insurgency: Makes periodic attacks AI against your enimies, (very similar to pirates) which is quite distracting to the enemy

The Dreaded Novalith cannon!!! This is the best strength for TEC late game, get two of these at the rear of your empire and focus fire on the enimies home world and cripple their economy and population! It has 3000 planet damage for each shot plus instant population decimation! E.G a 6000 hp homeworld V.S. 2 Novaliths = bye bye! The radiation of the shots gives a max population decreace of 40% a shot, which after 2 shots renders a world usless for money production

Given these abilites they do have low strengh at first (but are expansively fast) and moreso mid game, but late game they can make a comeback and cripple the enemy, plus they have the second best culture boosting abilities.

But yeah those are TECs distinguishing bonuses