Planet bonuses and Artifact bonuses

Since I hear many players asking for this here it is though I have no idea if any new artifacts or bonuses were added nor do I know if I have all of them. Any help on completing this will be much apprecaited. Anyone who found this useful I'd like some Kharma to make tyr jealous(lol just j/k).

Planet Bonuses

some Planet bonuses can be found by exploring the planet I will warn you neglegent exploring of planets is not recommended as a winning strategy in MP.

-Dense Molten Core
Gravity Well Radius +33%
  -notes: You'll see this bonus when you officially discover the plant; no
   colonization necessary. It has little effect on your gameplay.

-Entertainment Hub
Cultural Spread Rate +10%
Tax Income +1.0
  -notes: Build a broadcast station on this planet to fully utilize its
   benefit. This bonus is great for increasing planet allegiance, waging
   culture war, or just getting a little extra cash. It also seems to appear
   fairly regularly, so you'll probably be able to utilize it often.

-Expert Agrarian Society
Trade Income +10%
-notes: Not much, but better than nothing. You'll get a slight trade income
  boost, so be sure to save some logistics slots for a trade port on this
  planet.

-Expert Crystal Miners
Crystal Extraction Rate +50%
-notes: Excellent bonus, especially if the planet has two or more crystal
  asteroids. This can seriously boost your resource intake for that planet.

-Expert Metal Miners
Metal Extraction Rate +50%
-notes: Exactly like Expert Crystal Miners except for metal. Enjoy the bonus
  income and be sure to use it well.

-Habitable Cavern System
Max Population +15
Planet Health +500
-notes: This is a great bonus, and it requires no work on your part. Just
  enjoy the increased tax income and planetary health.

-High Security Protocol
Tactical Slots +5
Trade Income -20%
-notes: Nice if this is one of your front-line planets, otherwise it's kind of
  a pain to lose out on the trade income. Still, 20% won't take a huge chunk
  out of your trade, so don't be too discouraged from building a trade port
  on this planet if you need credits.

-Ionic Storms (Volcano Only)
Max Population -20
Trade Income +10%
-notes: This bonus is similar to Mega Fauna, but less useful. The -20 to
  population will bring your max population down to around 10 without any
  techs like the Vasari volcanic adaptions. You also don't get a significant
  increase to trade, meaning you're probably losing more money on taxes than
  you're gaining through the increased trade. Be sure to build a trade port
  here and to fully upgrade the population limit to minimize the effects.

-Kalanite Deposits
Trade Income +20%
-notes: Another useful bonus. Just build a trade port here to take advantage
  of the increased income.

-Massive Pure Glaciers
Trade Income +30%
-notes: Build a trade port here! 30% is a huge boost, take full advantage of
  it.

-Mega Fauna (Ice Only)
Max Population -15
Trade Income +25%
-notes: This bonus can be a pain because it initially drops your ice planet's
  population to 0, but a few planet upgrades will fix that. On the up side, you
  get a good increase to your trade income; be sure to take advantage of it to
  make up for the lack of population and taxes.

-Natural Thermal Lifts (Desert Only)
Structure Build Rate +25%
-notes: You can't argue with this one. The benefit isn't much, but it
  increases your build rate and lets you get your orbital structures built
  quite a bit faster.

-Penal Colony
Structure Build Cost -20%
Structure Build Rate -30%
-notes: This bonus is a blessing and a curse. On the up side, your structures
  around this planet are cheaper. The downside is that they take longer to
  build. Still, this bonus can be useful if you're short on resources but can
  spare 5-10 seconds.

-Persistent Dust Storms
Population Growth -25%
-notes: Kind of annoying, but not too big of a deal. You population will
  increase more slowly, so you'll want to protect this planet from bombardment
  in order to keep your taxes up.

-Plundered Booty (Pirate Base Only)
Tax Income +3.5
-This may seem like a great bonus, but you have to take into account that a
  pirate base doesn't support any population, so it has no other income. This
  bonus is the only thing that makes a pirate base really worth capturing.

-Porous Core
Gravity Well Radius -33%
-notes: Like Dense Molten Core, you'll know about this bonus once one of your
  ships jumps into the planet's gravity well. It's not a big deal, just ignore
  this bonus. It won't seriously affect the game.

-Roiders Outpost (Asteroid Only)
Metal Extraction Rate +20%
Extra Constructors +1
-notes: This bonus is extremely useful. You can quickly build all your
  defensive structures with an extra constructor ship, and the increased metal
  extraction can really boost your income if the planet has a few metal
  asteroids.

-Spice Trade (Desert Only)
Cultural Spread Rate +5%
Trade Income +10%
-notes: This is a slightly different version of the Entertainment Hub. Be sure
  to take advantage of both bonuses by building a trade port and a broadcast
  station.

-Tundra Farms (Ice Only)
Max Population +25
-notes: This is a nice bonus that doesn't require any work on your part. Once
  you find it, sit back and enjoy the extra taxes.

-Weapons Test Facility
Max Population -20
Tactical Slots +8
notes: Losing the populatin can be annoying, especially on low population
planets like Volcanic worlds. However, if this planet happens to be in an area
where lots of enemy attack and pirate raids happen, the extra tactical slots
can be really useful.

ARTIFACTS

-Data Archive
Research Cost Decrease -25%
-notes: This artifact can really help you get ahead early on and keep down the
  cost of those expensive technologies later on. Consider yourself lucky if you
  happen to be its owner.

-Jump Drive Relic
Between Star Phase Jump Speed +50%
-notes: Great for large maps, worthless for many 1v1 maps since they generally
  have only one star anyway.

-Jump Field Generator
Phase Jump Anitmatter Cost -30%
-Possibly the most useful artifact for someone trying to attack enemy planets
  or defend his own distant holdings. This artifact decreases the ammount of
  antimatter lost in phase jumps, so you can begin unleashing abilities faster
  upon arrival or use more of them. Also nice for the expanding empire since
  you won't have to wait as long for your colony ships to replenish their
  antimatter to colonize.

-Kinetic Intensifier
Damage Increase +12%
-notes: Decent damage increase. This artifact will give you a nice edge in
  combat throughout the game, especially as you start to increase your damage
  via techs.

-Manifest Dominion
Culture Spread Rate +25%
Culture Resistance +10%
-notes: This artifact is great once the broadcast stations start going up.
  You'll be able to spread your culture more quickly and resist enemy cultures.
  If you don't have any broadcast towers when you find this, build some right
  away.

-Phase Accelerator
In-system Phase Jump Speed +50%
-notes: This is an excellent bonus no matter what race you are or where you're
  playing. The increased jump speed lets you mobolize your fleet more quickly,
  letting you get to your planets to defend them before your enemy can do much
  damage. Anyone whose empire is spread out across a star system should really
  enjoy the benefits of this artifact.

-Power Core Relic
Antimatter Regeneration +10%
-notes: Especially useful when you have capital ships and colony frigates
  jumping between planets constantly. You'll enjoy the benefits of this the
  entire game as it lets you get off more special attacks with your capital
  ships.

-Relatavistic Factories
Ship Build Rate +25%
-notes: Great when you're trying to build up your army, but you won't find it
  as consistently useful as some of the other artifacts.

-Resilient Metaloids
Hull Repair Rate +15%
-notes: Again, a very useful artifact. Your ships will survive a little longer
  and will be ready to re-enter combat more quickly.

15,218 views 15 replies
Reply #1 Top

Thanks for the list so far Spiral!!!

Reply #2 Top

My own list :

 

- Artifacts

- 89 Planetory bonus from Solar sins 2.0 ( found in 7DS 2.0 too )... mod using Sins+ from Uzii will have almost all of them ( 76 i think ) ...

 

In your list for the original sins, you miss :

- Caustic Atmosphere ( pop -15, upgrade build cost +20% )

- Pharmaceutical Flora ( trade +20%, pop growth +20% )

- Space Ponies!

Reply #3 Top

Well im not including the planet bonuses from any mods and I have never heard of Caustic atmosphere or pharmaceutical flora I will go and look into them immediately and right some notes.

last but not least the ponies are a lie they are like the cake of sins.

"Why have Lie cake when you can have freedom Pie" Stephen Colbert

Reply #4 Top

Porous Core isn't a useless attribute; by reducing the size of the gravity well, it's easier to cover more angles of escape with fewer phase jump inhibitors, and also easier to make a wall of static defense that covers a larger relative area of the gravity well.  Dense Molten Core, similarly, makes it easier to just go around a line of static defense (including PJI's).  The size of the gravity well can have big reprocussions, so don't ignore it entirely.

 

Another small issue is that most of your time when travelling from planet A to B isn't phase jumping, but crawling across gravity wells that are in between.  If you plot your course across smaller gravity wells rather than bigger ones, you will get there faster.

Reply #5 Top

Dead asteroids can have these 3 bonuses:
Porous Core
Penal Colony
Roiders Outpost

Pirate Bases can only have 1 bonus:
Plundered Booty

Asteroids can have the dead asteroid bonuses and:
Expert Crystal Miners
Expert Metal Miners
Kalanite Deposits

Volcanic Planets can have these 10 bonuses:
Caustic Atmosphere
Habitable Cavern System
Dense Molten Core
Ionic Storms
Expert Metal Miners
Penal Colony
Kalanite Deposits
High Security Protocol
Natrual Thermal Lift
Weapons Test Facility

Ice Planets can have these 7 bonuses:
Habitable Cavern System
Massive Pure Glaciers
Porous Core
Mega Fauna
High Security Protocol
Tundra Farms
Entertainment Hub

Desert Planets can have these 10 bonuses:
Habitable Cavern System
Expert Crystal Miners
Persistent Dust Storms
Porous Core
Dense Molten Core
Spice Trade
Natural Thermal Lift
High Security Protocol
Entertainment Hub
Weapons Test Facility

Terran Planets can have these 7 bonuses:
Massive Pure Glaciers
Expert Agrarian Society
Pharmaceutical Flora
Porous Core
Dense Molten Core
Spice Trade
High Security Protocol

Everything was taken out of the Reference Data folder in the 1.05 Sins Mod Package. Should still be accurate provided that no other planetary bonuses were added.

What's notable of this list is that Volcanic Planets can have the Expert Metal Miners bonus, but Ice Planets do not have Expert Crystal Miners. Any non-asteroid can have High Security Protocol, Desert and Volcanic Planets have 10 possible bonuses (though more Volcanic bonuses involve penalties).

Reply #6 Top

Thank you guys I will begin Rewritting a bit later.

Reply #8 Top

Quoting Neromise, reply 7
Guide sucks delete it
End of Neromise's quote

 

Can we delete you also??:banhammer:

Reply #9 Top

Quoting spiralblitz, reply 3
Well im not including the planet bonuses from any mods
End of spiralblitz's quote

 

No problem... but i have post the link to these huge list because i have made the page... and one interesting information is the two number find after the planetory bonus in these list... they are the minimum and maximum level of research needed... -1 mean a scout in the gravity wheel is enough, 0 mean that colonize is enough, 1 mean stage one exploration and 2 mean stage 2 exploration...

 

On the other side, i will need to change my own list too... i have forget that no all bonus can be found on all planet... so, thank for the info...

 

and I have never heard of Caustic atmosphere or pharmaceutical flora I will go and look into them immediately and right some notes.

 

Believe me, they exist... at least in 1.05

 

last but not least the ponies are a lie they are like the cake of sins.

Normally, these bonus is not associated with any planet... but i have certainly find it one day since it is in my achievement list... and i have never use a custom map... maybe one of the map from Stardock have it hidden somewhere... i don't know really how... but i am not the only one who have the achievement related to it...

Reply #10 Top

Quoting Neromise, reply 7
Guide sucks delete it
End of Neromise's quote

 

Wowww, really a constructive and intelligent reply... for newbies, a guide is always a good tool... maybe it is not perfect but in so case, you can explain what is wrong/incomplete and help the guy...

Reply #11 Top


Quoting Neromise, reply 7
Guide sucks delete it
End of Neromise's quote

Guide good-Neromise suck

Reply #12 Top

are you also listing entrenchment bonuses or only vanilla? because I found an artifact that is not on your list:

ion field generator: reduces planet bombardment dmg by 20%, though from the description it seems that is only local.

and I'm pretty sure there are boni ( or rather mali) like industrial wasteland and signal interference (culture spread penalty) and some more. there must be 3 new artifacts in entrenchment judging from the research screen.

Reply #13 Top

there must be 3 new artifacts in entrenchment judging from the research screen.
End of quote

Yeah, there are 3 new artifacts in Entrenchment. Here is a picture of them.  The following is their 'in-game' descriptions:

1. Ion Field Generator:  Bombing damage taken -20%
"A large planetary energy system that emits charged particles into the upper atmosphere, creating a partial barrier to orbital bombardment."

2. Matter Compressor:  Trade goods value increases 15%, Frigates improved: Trade Ships
"An atom scale scanning and reordering system, it allows all manner of products to be spatially compressed in order to make for more efficient transport throught your empire's trade network."

3. Planetary Organic AI:  Tax income rate increase: 10%, Growth rate increases: 20%
"A sentient cybernetic artificial intelligence manages all aspects of population development on your empire's planets, yielding higher population growth and tax rates."

P.S. The SoaSEwiki includes a table of Planetary Bonuses, description of Artifacts, and their worth.

Reply #14 Top

Quoting SageWon, reply 13

there must be 3 new artifacts in entrenchment judging from the research screen.
Yeah, there are 3 new artifacts in Entrenchment. Here is a picture of them.  The following is their 'in-game' descriptions:

1. Ion Field Generator:  Bombing damage taken -20%
"A large planetary energy system that emits charged particles into the upper atmosphere, creating a partial barrier to orbital bombardment."

2. Matter Compressor:  Trade goods value increases 15%, Frigates improved: Trade Ships
"An atom scale scanning and reordering system, it allows all manner of products to be spatially compressed in order to make for more efficient transport throught your empire's trade network."

3. Planetary Organic AI:  Tax income rate increase: 10%, Growth rate increases: 20%
"A sentient cybernetic artificial intelligence manages all aspects of population development on your empire's planets, yielding higher population growth and tax rates."

P.S. The SoaSEwiki includes a table of Planetary Bonuses, description of Artifacts, and their worth.
End of SageWon's quote

nice, thanks. the wiki doesn't include entrenchment stuff yet, does it? probably would make more sense anyway once it goes final.

Reply #15 Top

Thanks guys I'll get back to this when I'm done with my fleet management guide