Entrenchment Beta 2.5 Change Log
Coming later this week, unless we find something terrible, is Beta 2.5 for Sins: Entrenchment! I've listed the changes below.
IMPORTANT: The primary function of this beta update is to test the new memory optimizations and to eliminate the crashes caused by running out of memory. 99% of the crashes that have been reported since Beta 2 are related to this.
Gameplay / Balance:
- Ogrov Torpedo Cruiser -
- Cost changed from 450/100/75 to 490/100/70 (credits/metal/crystal).
- Front bank damage reduced 20%.
- Max hull points reduced from 680 to 580.
- Max shield points reduced from 375 to 275.
- Armor reuced from 3 to 1.
- Proximity Minefield -
- Cost reduced from 1000/250/125 to 850/215/85.
- Solanus Adjudicator -
- Cost changed from 1000/250/125 to 1100/210/135.
- Front bank damage reduced 50%.
- Max number of targets in front bank reduced from 6 to 5.
- Max hull points increased from 680 to 860.
- Max shield points increased from 375 to 490.
- Armor reduced from 3 to 1.
- Advent Hangar Defense -
- Homing mine squadron antimatter cost reduced from 100 to 50.
- Mines -
- Tweaked mine detection conditions to remove case where scouts get stuck in range trying to reveal the same mine.
- Improved mine clearing by scouts (attacks the closest mine).
- Homing Mine Squadron -
- Deployment cost reduced from 850/200/100 to 725/170/85.
- Fixed Homing Mines that wouldn't move to deploy.
- Aeria Drone Host -
- Homing mine squadron antimatter cost reduced from 125 to 60.
- Sivuskras Ruiner -
- Mine deployment cost reduced from 700/175/75 to 600/150/65.
- Ruiner does not have weapons anymore.
- All scout frigate attack ranges increased from 2000 to 2500.
- Misc. Gameplay -
- Ships joining fleets when they enter gravity wells are now properly added to their fleet's pip group.
- Starbase constructors no longer auto-join fleets.
- Meteor Storm (Advent) now correctly damages both hull and shields instead of just shields.
- Starbase phase gate ability (Vasari) uses antimatter to activate as originally intended.
- Fixed bug where anti-structure ships weren't using data to determine whether they focus fire or not.
User Interface / HUD:
- Starbases are now only auto-pinned if they belong to your empire.
- BuffInfoCard Improvement: Instant action query types selectively rendered based on type and context.
- BuffInfoCard Improvement: Frontal damage reduction now rendered.
- Fixed conditions for 'Not enough room to spawn star base' error message.
- Fixed bad error message when trying to deploy mines when another entity is under cursor.
Misc.:
- Tons of memory optimizations (still more to go!).
- Fix for buff system crash on exit that occurs when culture rate modifying buffs are on orbit bodies when the game is exited.