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Entrenchment Beta 2.5 Change Log

Entrenchment Beta 2.5 Change Log

Coming later this week, unless we find something terrible, is Beta 2.5 for Sins: Entrenchment! I've listed the changes below.

IMPORTANT: The primary function of this beta update is to test the new memory optimizations and to eliminate the crashes caused by running out of memory. 99% of the crashes that have been reported since Beta 2 are related to this.

Gameplay / Balance:

  • Ogrov Torpedo Cruiser -
    • Cost changed from 450/100/75 to 490/100/70 (credits/metal/crystal).
    • Front bank damage reduced 20%.
    • Max hull points reduced from 680 to 580.
    • Max shield points reduced from 375 to 275.
    • Armor reuced from 3 to 1.
  • Proximity Minefield -
    • Cost reduced from 1000/250/125 to 850/215/85.
  • Solanus Adjudicator -
    • Cost changed from 1000/250/125 to 1100/210/135.
    • Front bank damage reduced 50%.
    • Max number of targets in front bank reduced from 6 to 5.
    • Max hull points increased from 680 to 860.
    • Max shield points increased from 375 to 490.
    • Armor reduced from 3 to 1.
  • Advent Hangar Defense -
    • Homing mine squadron antimatter cost reduced from 100 to 50.
  • Mines -
    • Tweaked mine detection conditions to remove case where scouts get stuck in range trying to reveal the same mine.
    • Improved mine clearing by scouts (attacks the closest mine).
  • Homing Mine Squadron -
    • Deployment cost reduced from 850/200/100 to 725/170/85.
    • Fixed Homing Mines that wouldn't move to deploy.
  • Aeria Drone Host -
    • Homing mine squadron antimatter cost reduced from 125 to 60.
  • Sivuskras Ruiner -
    • Mine deployment cost reduced from 700/175/75 to 600/150/65.
    • Ruiner does not have weapons anymore.
  • All scout frigate attack ranges increased from 2000 to 2500.
  • Misc. Gameplay -
    • Ships joining fleets when they enter gravity wells are now properly added to their fleet's pip group.
    • Starbase constructors no longer auto-join fleets.
    • Meteor Storm (Advent) now correctly damages both hull and shields instead of just shields.
    • Starbase phase gate ability (Vasari) uses antimatter to activate as originally intended.
    • Fixed bug where anti-structure ships weren't using data to determine whether they focus fire or not.

User Interface / HUD:

  • Starbases are now only auto-pinned if they belong to your empire.
  • BuffInfoCard Improvement: Instant action query types selectively rendered based on type and context.
  • BuffInfoCard Improvement: Frontal damage reduction now rendered.
  • Fixed conditions for 'Not enough room to spawn star base' error message.
  • Fixed bad error message when trying to deploy mines when another entity is under cursor.

Misc.:

  • Tons of memory optimizations (still more to go!).
  • Fix for buff system crash on exit that occurs when culture rate modifying buffs are on orbit bodies when the game is exited.
256,852 views 96 replies
Reply #51 Top

Quoting Blair, reply 18



Quoting ToJKa,
reply 13

BTW, PLEASE remove "constuction complete" soundclip from mines.



Done.
End of Blair's quote

 

This is just love, name another game company that does this kind of things?

Reply #52 Top

any update on beta 3 or at least a changelog?

was hoping it gets released today so i don't have to worry about any "free time" on the weekend :D

Reply #53 Top

It won't be today. We never release anything on Friday. I'm sending a test build to Stardock today though, so we hope to have it out early next week.

Reply #54 Top

Quoting Klentrogen, reply 1



Quoting Blair Fraser,
reply 18



Quoting ToJKa,
reply 13

BTW, PLEASE remove "constuction complete" soundclip from mines.



Done.



 

This is just love, name another game company that does this kind of things?
End of Klentrogen's quote

Thanks ToJKa. We actually went one further. Its now smart  and tells you when its done constructing the entire cluster of mines. (Which we think is better than reporting after every single mine (annoying) and better than never reporting at all).

Reply #55 Top

Quoting Blair, reply 3
It won't be today. We never release anything on Friday. I'm sending a test build to Stardock today though, so we hope to have it out early next week.
End of Blair's quote

incidentally, any reason for that? I'd imagine you don't want to release anything major or friday, because you'd like some time to see if all is ok. not that you release it, close down for weekend and then something gamebreaking turns up and ppl are stranded till monday. I mean not that I think something like that is likely to get past testing, but ...

or is the real reason much more trivial.

in any case, hurray for the next patch in any case.

Reply #56 Top

No, that's pretty much the reason :P

Reply #57 Top

awww really, i wouldn't mind.

after all it's a beta and such things can happen ;)

Reply #58 Top

Quoting sirphoenix, reply 7
awww really, i wouldn't mind.

after all it's a beta and such things can happen
End of sirphoenix's quote

lol, you almost sound disappointed. we could ask them, if they could program a 'beta' version that contains some deliberate bugs, so you feel better.

Reply #59 Top

if player.GetProfileName()=="sirphoenix"
    GenerateMiniDump("Haha, sucker!");

Reply #60 Top

I could do that you know...:O

Reply #61 Top

How big a bribe are we looking at, here?

Reply #62 Top

I, too, would pay a handsome sum if you could do that to a friend of mine, with the tweak that it dumps when he chooses Vasari(he never plays any other race).

I can see it now: Me:  "What does the mini dump say?" Him: ".........'Error:Try another faction, moron, you paid for all three.'"

+1 Loading…
Reply #63 Top

I can see it now: Me: "What does the mini dump say?" Him: ".........'Error:Try another faction, moron, you paid for all three.'"
End of quote

I lol'd. :P

Reply #64 Top

Yay for Beta 3!

P.S. does anyone know anything about a timeline for final publication of entrenchment? Is there a date beyond which this great beta process (and I mean great, what a great developer to take such time and take such consideration of fans' feedback!) is not permitted to travel beyond? Also, those who have knowledge of the previous question may be able to answer regarding another curiosity: what are the themes of the next two micro-expansions and what are their generally-expected deadlines?

Reply #65 Top

I think the final date for Entrenchment is February 25th. The second expansion is diplomacy-themed, and the third we don't know. The deadlines would probably be pretty skewed now, but I'd expect the beta for the next one in the summer.

Reply #66 Top

Blair, any chance that fighter movement for all ships getting added in the next beta or the Release on Feb 25th?

Reply #67 Top

I put it in but to be honest it looks like complete ass. Perhaps you modders can tweak the values to make it look good.

Reply #68 Top

Yeah, for vanilla Sins I imagine it would, especially since most ships only have frontal-firing weapons. Darkshimmer is on the Star Trek mod team, and ST ships have weapons out of every orifice, so that might look better. :P

Reply #69 Top

Quoting Annatar11, reply 18
Yeah, for vanilla Sins I imagine it would, especially since most ships only have frontal-firing weapons. Darkshimmer is on the Star Trek mod team, and ST ships have weapons out of every orifice, so that might look better.
End of Annatar11's quote

 

yea its very different with trek ships, especially fed ships. What would we change for it to work?

Reply #70 Top

Blair,

How many people are playing Entrenchment over LAN or Online? I have been playing it frequently with a friend and have yet to play a game where we don't have de-sync issues.  I think this is a bug in Entrenchment and not Sins because I never had the problem with the Original.

 

Thanks.

Reply #71 Top

Quoting VRaptor117, reply 12
I, too, would pay a handsome sum if you could do that to a friend of mine, with the tweak that it dumps when he chooses Vasari(he never plays any other race).

I can see it now: Me:  "What does the mini dump say?" Him: ".........'Error:Try another faction, moron, you paid for all three.'"
End of VRaptor117's quote

priceless...just priceless.

Reply #72 Top

Quoting Annatar11, reply 9
if player.GetProfileName()=="sirphoenix"
    GenerateMiniDump("Haha, sucker!");
End of Annatar11's quote

 

grrr that's mean.

now...

where's beta 3? :D

Reply #73 Top

Quoting sirphoenix, reply 22

Quoting Annatar11, reply 9if player.GetProfileName()=="sirphoenix"
    GenerateMiniDump("Haha, sucker!");
 

grrr that's mean.

now...

where's beta 3?
End of sirphoenix's quote

hopefully here soon.

Reply #74 Top

Not until I finish my game using only capitals and 4 Unfair AIs, damnit! :P

.. though, now that I have 3 Marzas at level 6, it's not much of a challenge. :(

Reply #75 Top

Quoting Annatar11, reply 24
Not until I finish my game using only capitals and 4 Unfair AIs, damnit!

.. though, now that I have 3 Marzas at level 6, it's not much of a challenge.
End of Annatar11's quote

yeeehaw. end in sight?

I had a nice ai game the other day. got 2 lvl 6 marzas. the destroy a mighty bit, if the enemy lets them. unfortunately, one lost its am all the time due to the advent battleship I think. very, very tough to break their defense, gotta hate the vasari 20k base.