Desperate Issues With Research - Please Help!
Hi -
I'm not sure which branch of the forums would be most appropriate for my issue, so I'm posting under ToA both because I imagine it has higher readership and also because I am currently playing the latest version of ToA (the supposed "final" patch to the game released around the end of '08). I'm only really now beginning to play again after having taken some time off and I've noticed something very frustrating about reasearch.
I've noticed that nearly every tech in the game is taking drastically longer to research. Many vital techs now take so long that I have been defeated in my last 3 games because I cannot keep pace with research. I'm trying to figure out if this is a bug or a "feature" of the new ToA. I seem to recall an earlier build had a bug with tech values being far too high, especially after making the jump from an empire to a republic, and wonder if that bug has survived somehow or if Stardock has simply recalculated all the research values.
What I'm finding in particular is that research costs do not change no matter how high up the Research tree I climb. I haven't survived one of these games long enough to make it to a Discovery Sphere but I have had Invention Matrixes. Converting from Research Academies on up has no effect on research times, which continue to creep higher and higher as play progresses. When I first open up Planetary Invasion, for example, it has an estimated time of about 17 weeks. After then upgrading to a Republic (or whichever the first gov't tech is, I can't remember offhand) and to Research Academies the time goes up to 28 weeks. So to get all the way to the end of the invasion tree represents more than a year in game time. I experience similar problems with weapon technologies. In 3 games I've only been able to get past the first tier of a weapon tech once before being forced to retire. Generally I'm forced to retire because my huge research "lag" leaves me so far behind militarily that the other races are constantly extorting money with me or declaring war. As a result I am unable to accrue income or build up enough fleets to buy some breathing room. To research from the first mass driver weapon to the start of the second tier (pulse cannons, i believe) takes more than a year. Meanwhile the other races are running around with high 2nd tier or, in some cases, 3rd tier weapons. This is true even in maps where I've disabled tech trading, which leads me to believe that their research is not being affected in the same way as mine.
Here are my typical starting parameters: I play a custom race with 20% Research bonus (the highest available). I play on Painful (the setting where I usually have a good chance of winning with the occasional loss). I devote at least one of my starting worlds to pure research and by mid-game usually have about 4 or 5 dedicated research worlds with research coordinators. Since I've noticed the problem I've disabled tech trading, and while that has slowed them somewhat the other races still outpace me techwise very quickly. I usually play Huge maps with 8 opponents. My custom race uses the Altarian tech tree (for the PQ enhancing techs). I also play with the technology setting at "Very Fast."
At first I was playing with tech trading enabled. I've never been able to make good deals with the computer - they either value their techs too highly or mine too poorly - but before this latest build I was winning too easily; I figured tech trading would give the computer an edge against me since I don't trade techs. Before the latest build, games played this way were more challenging but I still had no trouble keeping up with the computer and won the majority of games attempted.
Can someone please give me advice here? I understand that SD may have recalculated the values for certain techs, especially military ones, but all my techs seem to be costing way too much time. And frankly, if this IS a feature, I'm not happy about it. In my opinion, it should not take one year game time to research one tier of Mass Drivers - one year later, I'm still stuck with weapons that do 1 point of damage, only just a bit smaller. The smaller size does me no good because the Miniturization tree takes just as long to research. By the time I've opened up enough space on a hull to put more than one weapon and an engine in it, the other races have screamed past me and I'm pressed hard.
If I can't get a solution to this issue, I'll have to abandon the game or got an earlier iteration. I don't mind losing, but I want to be beaten because I made a mistake, not because I can't get off the ground due to an artificially imposed constraint.
Please help!