Revelation battlecruiser Reverie ability

I have aproblem with the Reverie ability I'm not sure how to solve.  I think it happens when the ability is at level 3.  I can't remember if it's happened at lower levels.  When I target an enemy ship with this ability, all my ships go catatonic as well--or they go off and try to do other stuff rather than killing the frickin' ship.  I'm still playing 1.05.  Is this what's supposed to happen?  Am I somehow issuing wrong commands?  Is there a bug?

 

PS I haven't upgraded because I like the non-nerfed Illuminators--I know, I know....

 

Thanks, guys, for all the useful stuff you post.

4,764 views 6 replies
Reply #1 Top

I haven't heard about it.. I'll try to play around with the ability tonight to see if it does something funky, but it shouldn't.

Technically, Reverie is probably meant to drop the target, since the ability is meant to be one that "stuns" the ship, but is supposed to break after damage taken. So to make it last the full duration, the combat AI is probably coded to pick a new target.

Reply #2 Top

i noticed this as well when i played on 1.05.  haven't checked it on 1.1 but i do recall it quite vividly on 1.05.  A certain amount of damage has to be done to unstun the ship.  In large battles this is good because it takes a ship out of combat while your ships focus on other active units but when i've disabled a retreating enemy cap ship by itself, my unit's wouldn't attack until the effect is cleared.  My units wouldn't attack while the effect was active even when ordered to.  A red attack line would appear but they wouldn't carry out the attack so i believe the OP may be correct.

Reply #3 Top

Its great in fleet battle; your fleet will attack something else.  AE and abilities still works.  In fleet battle, Malice and Ruthlessness can wear it down.  You can also use Detonate Antimatter on the ship.  Its best casted on Cap ships.

Reply #4 Top

Its best used for taking higher leveled capital ships out of the picture while you deal with other threats. Although this ability can deny the ability to phase jump, you would have to repeatedly cast Reverie to contain the target ship to prevent it from jumping, leaving your ships a window of about 2 seconds between each cast to damage the target ship (of course, this is lengthened considerably if a Phase Jump Inhibitor is used).

It can also be used in a last ditch effort to release ships from Distortion Field if you cast Reverie on the first Subverter to cast it, since only that one's effects are felt and all others on the same ships are null.

Reply #5 Top

Last time I tried Reverie I was unable to target the ship under the effect at all. Strikecraft kept attacking it but the fleet scattered away to other targets and refused a direct attack order to keep shooting at the ship under Reverie.

Reply #6 Top

I started another game.  With the Reverie ability on the lowest level, its range is evidently small enough that LRFs can still shoot at the target.  At level 3, though it seems to knock anything that's within shooting range out of action.  Does this sound right?