Dunov ............Magnetize?
What does Magnetize do to pirate ships when it says abilities disabiled? Or neutral ships...why are they still able to fire their weapons? btw they have to fix fighters flying thru planets.
What does Magnetize do to pirate ships when it says abilities disabiled? Or neutral ships...why are they still able to fire their weapons? btw they have to fix fighters flying thru planets.
Abilities are abilities, weapons are weapons ![]()
Fighters don't have collision detection, because the processor has enough to worry about as it is ![]()
Should the Dunov even autocast this ability if there aren't any fighters or bombers near?
Edit: In the ability-file it says instantActionTriggerType "AlwaysPerform".
I looked up other trigger types and there none like "fightersquadinrange" ![]()
Well it's dual purpose, since it also disables abilities on the target ship.. so even if there aren't fighters there's some use for it.
The smartest autocast would be only when *hostile* fighters are around, since usually you don't want to blow up a bunch of yours.. but yeah ![]()
So basically if it autocasts magnetize on a turret its a waste of time?
yep
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Magnetize doesn't have much of a purpose against Pirate ships, since only their Cutthroat has an ability (which only steals credits, nothing else).
Yep
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