Arguement for Terror Stars
So, my latest game has been quite a epic one. It a gigantic map with either few or uncommon habitable planets. After many years and many bloody battles it came down to just 4 races, mine being in second place. My military is pretty huge, the largest infact and there wasnt really any techs I havnt researched that I thought would really benifit me that much, since my economy was booming, my science was pretty decent and really no one can stand in my way besides the Altarians, who is really the only threat but we have been big buddies so far. With the war with the iconians and the kryn raging on, and my weapons/fleets being far superior to theres I decided to say, aww why not, lets research terror stars. Conviently I also had the creativity bonus. I think it ended up being around 50 turns and I was ready to made terror stars. Now, the arguement.
I find this to be a great late game unit, especialy since you can use them again and again after each use. Sure, they are slower than molasses, but I have had great fun so far in blowing up systems. And you can also put them in fleets, (I have ultimate logistics btw, so they get the proper defenses for something so slow and costly.) The only downside I have had so far was the first time i blew up the star I didnt move the rest of the fleet out of the system, which didnt matter since I had plents of other fleets around.
But the reason why I think there great is that I dont have to keep making troop transports, as long as I have the ships to defend them. And I dont have to destroy any defenses to destroy the star.
And the in flight combat view looks bad ass with a TS in your fleet. Those things make Gigantic hulls look like ants.