New Capabilities

Some things that would expand the sand box.

Either there's way to do this in the sand box mode already and I'm missing it or, it's not possible yet and it's something that I would like to be able to do in GCII.

Since it's a single player game I've compared it to other games I play as SP in sand box mode.  What I find I would like to have in GCII is a means of having locked teams with victory conditions available on a team basis.  So far this only shows up in Campaign mode and not in sand box mode at least as far as I can see.

So would others like to see this feature.  I know I would.:thumbsup:

3,106 views 3 replies
Reply #1 Top

You can have someone start on a team with you.  When you start a game a select the AI you can edit their relationship with you. They start at "unknown" by default, but you can change it to "team." This way they can't break an alliance with you. 

Reply #2 Top

They start at "unknown" by default, but you can change it to "team." This way they can't break an alliance with you.
End of quote

I have seen this but, it's not quite what I have in mind.  I would also like to assign 2 enemies as the second team and have a team victory condition.  Locked teams it is often called.  The way GCII plays now the human player has to be sole victor or loser.