Graphics: Support modules?

Does anyone else have no problems till they add a support module - as soon as I do, the PC frame rate just *dies*.

Jonnan
5,588 views 4 replies
Reply #1 Top
Which one, and what are your specs? (your debug.err will give all your specs and driver versions)
Reply #2 Top
May be my relatively wimpy setup, but it seems to kick in the instant I add life support to a design, at least some days.

Given that I pretty much stay at icon level just because the machine is old, it's a minor irritant rather than a major issue, but it would be neat if fixable too.

I'm on older ATI Drivers because there seems to be an issue with everything after a certain point that they have chosen not to fix.

Jonnan

Debug Message: Version v1.96 Twilight of the Arnor last updated on: Tue Jun 24 17:37:47 2008

Debug Message: Could not query reg key HKEY_LOCAL_MACHINE SOFTWARE\Stardock\ComponentManager\Drengin.net value named Serial No

Debug Message: Checking DX Version.

Debug Message: *********DXDiag info follows.*********

System Info

Time: 7/23/2008, 02:40:51

DirectX Version: DirectX 9.0c (4.09.0000.0904)

Machine Name: JONNAN-XP

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_qfe.070227-2300)

Languages: English (Regional Setting: English)

System Manufacturer: ASUSTeK Computer INC.

System Model: A7N8X-E

BIOS: Phoenix - AwardBIOS v6.00PG

Processor: AMD Athlon(tm) XP 3200+, MMX, 3DNow, ~2.2GHz

Physical Memory: 1024MB RAM

Page File: 190MB used, 2271MB available

Windows Dir: C:\WINDOWS





Display Info

Display device 1:

Device Name: \\.\DISPLAY1

Card Name: RADEON 9800

Manufacturer: ATI Technologies Inc.

Chip Type: ATI Radeon Graphics Processor AGP (0x4E49)

DAC Type: Internal DAC(400MHz)

Key Device: Enum\PCI\VEN_1002&DEV_4E49&SUBSYS_0470174B&REV_00

Display Memory: 128.0 MB

Current Display Mode: 1680 x 1050 (32 bit) (60Hz)

Monitor Name: Plug and Play Monitor

Monitor Max Resolution: 1600,1200

Driver Name: ati2dvag.dll

Driver Version: 6.14.0010.6715

Driver Date: 7/27/2007 23:30:45

DirectX Acceleration Enabled: Yes







Sound info

Sound device 1:

Description: NVIDIA(R) nForce(TM) Audio

Default Sound Playback: Yes

Default Voice Playback: Yes

Hardware ID: NFORCE_VAD

Manufacturer ID: 1

Product ID: 100

Driver Name: nvapu.sys

Provider: NVIDIA Corporation

Driver Version: 6.14.0442.0030

Driver Date: 5/25/2004 16:58:04

Type: WDM

Other Drivers:

Acceleration Level: 3

Cap Flags: 0

Min/Max Sample Rate: 0, 0



Sound device 1:

Description: Modem #0 Line Playback (emulated)

Default Sound Playback: No

Default Voice Playback: No

Hardware ID:

Manufacturer ID: 1

Product ID: 81

Driver Name:

Provider:

Driver Version:

Driver Date:

Type: Emulated

Other Drivers:

Acceleration Level: 3

Cap Flags: 0

Min/Max Sample Rate: 0, 0
End of quote
Reply #3 Top
That's pretty strange, as that's similar to the setup I had when DL came out, which should run fine. Is this only happening under TA (with the revised models)?
Reply #4 Top
Seems to be - although my setup had issues with lots of eyecandy on the screen (Which I resolved by simply using the Icon view most of the time, it was typically fine in the intelligence screen, battles, and the shipbuilding screens before.

I did have occasion to realize last night - the problem seems to be confined to the session I built the ship in - when I exit and reload, the ships that have Life support on them view fine - until I create another ship, which seem to me to indicate that my initial assumption that it was something specific to the graphics in the support module must be off base - on the other hand, I can't come up with a good theory of what else would cause an error specific to adding a support module that initiates specifically in the ship creation screen - and clears out when the game is restarted(?)
End of quote


Edit: I looked again last night - I obviously got this into my head looking at something else, because everything *I* created kills the frame rate when I look at it - even a small 'wormhole probe' that's just the box 'hull' a survey module, and a basic life support module - I built it to get wormholes out of my my before I lose one of my *expensive* ships halfway across the galaxy - {G}.

But it glitches up terribly, which confuses the snot out of me, because I believe the default colony ships also have life support on them, and they don't cause a frame rate issue(?). I'll look at it some more tonight.


I do note for the record that TA seems to be otherwise more stable than Dark Avatar was - I would have crashes every couple hours with DA, and haven't had an actual crash in twilight yet, so by and large it has been a pretty major improvement.

Thanks - Jonnan