Can I run more than one mod at the same time?

I am confused as to how to run more than one mod- I want to run 2 mods that cannot possibly conflict as one deals with shipbuilding and the other with starbases but I can't seem to choose more than one mod. Is this not possible or am I just dumb?
6,870 views 8 replies
Reply #1 Top
You'll need to combine the files from the two mods into one mod folder, and as long as your sure of no conflicts between them it should work fine.
Reply #2 Top
Copy all the content from both folders into one single folder.
If xml files are conflicting, you need to merge them.
There is a free tool called winmerge to do that quickly.
Reply #3 Top
Hrm, I'm wondering if that'll help me with the problem I was just about to post.

Dark Avatar 1.80g/Gold Edition

I'm using multiple mods, and now space miners don't work. I can build the default miners, and the graphic showss the module there, but they can't actually mine. The 'proper' space mining module is also no longer available.

I'm assuming that one of the mods somehow over-wrote the code for the miner module, but I'm having difficulty locating which file that is. All the ShipCfg files properly list a "Component=SpaceTruckModule".

Mods I'm merging:
Hi-Res Graphics Mod 1.2
Kryo's Hull Mod 2.0
Scanner and Sensor Graphics
SHWM (ship weapons as jewerly)
A few jewelry mods by GeneralPants
Genera' Pants politcal parties mod

If anyone knows which file handles the space miner/spacetruckmodule, that would be a big help.

Other than that one oddity, all the mods seem to be working well together.
Reply #4 Top
I think I find my problem. One of the mods had an older version of the file "GC2Types.xml" (this apears to be the file that handles all ship components); the following code was missing:

Code: xml
  1. <Module Name="SpaceTruckModule">
  2. <DisplayName>Mining Module</DisplayName>
  3. <Description>Allows this ship to mine asteroid fields. You only need ONE per ship.</Description>
  4. <Cost>50</Cost>
  5. <Size>20</Size>
  6. <Model>MiningModule</Model>
  7. <Ability>SpaceTruck</Ability>
  8. <Thumbnail>MiningModule</Thumbnail>
  9. <Category>Capacity</Category>
  10. </Module>


Thanks for the link to the winmerge utility, MrKorx
Reply #5 Top
Heck, I just need to merge Kryo's Hull System mod v2.0 for TA and the Hi-Res Graphics Mod v2.0

But my limited modding skills keep me from being able to do so :-(
Reply #6 Top
Install KHSM.

Then copy into that folder structure the other mods.
KHSM should not conflict with anything in the Hi-Res mod, as far as I know.
If it does, you should be prompted with a message of - 'do you want to overwright this file'.

If that happens, note the file and search through both versions to see what you need to delete from one file to make it compatible with the other.

The XML version is at the top of the file.
You should probably use the latest version as the template, and go from there.
Reply #7 Top
Install KHSM.Then copy into that folder structure the other mods.KHSM should not conflict with anything in the Hi-Res mod, as far as I know.If it does, you should be prompted with a message of - 'do you want to overwright this file'.If that happens, note the file and search through both versions to see what you need to delete from one file to make it compatible with the other.The XML version is at the top of the file.You should probably use the latest version as the template, and go from there.
End of quote


Well I was able to combinde Kryo's Hull System mod for TA and the High Resolution Graphics Mod v2.0 very early this morning

it was way easier than I thought because vurtually all the files were different, so no overlaps, and many of the folders in both mods were empty, so it made it easy

Reply #8 Top

I did the same thing and what do I look for in the High Resolution besides the screen name and I know it works because I see Kryo's Hulls.

 

XD