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Anyone Buy Stuff on Credit?

Anyone Buy Stuff on Credit?

I've owned GalCiv2 ever since it came out and I have never had a game in which I have felt the need to buy anything on credit. More importantly, in all the games I've had, the AI have never bought anything on credit either (according to the End of Game Summary info).

Someone obviously spent a lot of effort putting this feature into the game. Has anyone out there ever used it? Just curious.

 

19,617 views 28 replies
Reply #26 Top

I think that leases should be used at the beginning to maximise turn advantage.  For example, if you can only afford 1000 credits, you can spend 1000 credits to rushbuy an improvement or spend 700 credits to rushbuy the improvement and spend the remaining 300 credits on rushbuying a ship.  You get one extra ship at the expense of lease payments.  If the ship is a colony ship, you get 1 extra planet earlier.

Reply #27 Top

Quoting TeeWeeHerman, reply 22
...I think once I've gotten the economic model mastered a little bit, I'll start playing about with leases on a more serious level. ...
End of TeeWeeHerman's quote

TeeWee, I'm more of a seat-of-the-pants pilot than a stack-o-spreadsheets navigator. Since last summer I've built a regular habit of using leases to fund upgrades in the name of maintaining late-game dominance, but I sort of suspect that my decisions are more about cutting micromanagement clicks than they are about the time value of BC. I'm very interested in what players who are more methodical than me have to say about the latest lease mechanics.

Reply #28 Top

In DA I would rush buy the Mind Control Center, if for no other reason than you made more profit for the +100% econ bonus than you paid in interest for the loan.  Many times I wouldnt even care if I went below the -500 BC limit, as long as my per turn income would get me out of the hole in a few turns or so.