Senseless
from
Stardock Forums
Master of Orion strikes me to a degree, as a chess game. There are clear, definite consequences to decisions. One can set the game on "Impossible" and expect a good, but often quite winnable game (though the endgame AI is weak). One can prioritize needs and take appropriate actions. Colonizable systems out of range? Perhaps put heavy resources into quickly developing propultion technology to increase range. As the game progresses one sees clearly his/her progress. With Galactic Civilizations, there is no feeling of progress, or any accomplishment, there is no real feeling that one's actions have consequence. It is as if it really doesn't matter what steps or settings one uses. I feel no immersion at all, which is very unusual. Is that planet any better than when I first colonized it? Well, gee, the population is greater, and it now produces more, but it's harder to keep the people happy, and it has higher maintenance. "Conquer the Galaxy" is definitely one of my favorite game genres, but this doesn't feel right, it just feels pointless.