CapShipStrategy

I might still be a noob in multiplayer, but plz read this tru i'll keep it short

I play advent (sometimes vasari) build free cap, always battleship. upgrade 1st level as soon as its built and send it to nearest asteroid as soon as built, upgrade 2nd lvl as i send to next planet right after it killed all forced on the asteroid. by the tim it reaches the 3rd planet i'm building a 2nd cap, also battleship, 2 battleships kill very fast so i need 2 colonizers to keep up, when i got 6 plent i'll be building 4 capships. in bigger maps i will have 6 battleship caps and only these 6caps, of which 2 at least lvl6 by the time an opponent want to 'feel' my defensive capabilities. late ron i will make support (still only caps).

it goes without saying that i spend way to much on these caps, so enemies can build a lot more with thesame amount of resources, but the trick it to keep ur caps alive, advent does this well, you can temporarly attract fire to other radiance ships so 1 can escape the battle.

due to their slow turnrate and speeds you cannot attack until midgame (a least i wouldnt advise such a course of action) cap only fleets are best when defending, combined with max hangars, also defending multiple points becomes close to impossible, you need a real bottleneck..

aside from the above stated negatives my capship fleet has a fast kill on emeny caps (almost instantkill when all 6-8 radiance class reach lvl 6).

this is how i play, u can call me a noob, and plz do, just state why and where my strategy completely fails, of course as soon as the first cap dies my strat has failed, becaus I invest way too much in them including all levels..

4,076 views 8 replies
Reply #1 Top

The Advent capital ships are nice, but at the end of the day, capital ships are huge targets for enemy fleets and they're really just support ships.

If you play online multiplayer (the real game) and you try to "Go Big or Go Home" and build only capital ships or capital ships with few Illuminators or Crusaders your capital ships will get blown up.
Reply #2 Top
I agree, a cap only fleet can be great in solo play, but online it will get u killed. However, I could see a capital ship heavy fleet being of use if you got your teammate to build more lesser vessels, and you could combine to kick some butt. I've never done that, but I could see it working out if your teammate was reliable.

Never be afraid to have cap ships though :)
Reply #3 Top
Cap Ships are BIG targets for enemy ships and they are expensive and you have to constantly get more officer crews for them so this strategy can be countered economically or with focus fire.
Reply #4 Top
DPS wise, caps are a poor investment. The same amount of credits/resources dumped into HC's ( or even frigates ) will get you more DPS than a single cap. For the same cost as a cap, you can get 6 HC's or 10 frigates. You can do much more damage, and soak up much more damage, than a single cap ship with either of these options. This is, of course, excepting level 6 abilities like the CB/Malice combo or upcoming missile barrage for the Marza in 1.1.

As support ships caps work much better. Shutting down enemy caps or fleets while your HC's finish them off is a better option, IMO, than a total cap ship fleet. Typically, I end up with a 20 or even 30 to 1 ratio ( frigs/cruisers to caps ) in my own fleets. You also get better DPS, buffing 30 other ships than a few other caps.

Think of Cap ships as frosting, and HC's / Frigates as the actual cake.





Reply #5 Top
I don't see capital ship as pure support ship. Yes it is ture that they are huge, but a small frigate is just as much a target as the capital ships are. If you destory you enemys firgate, you reduce there firepower faster, while destorying there capital ship, removes there firepower and abilities.

It is also ture that some capital ship are support ship, but not all. 3 out of 5 capital ship, for any of the three factions, are in fact support ship. But the other 2 out of 5 are not. That not with out saying that there could be some improvments, to that capital ship system.

When you look at capital ships you must look at them, as I look at what the Vasari have over the other two factions. The Vasari, does not have the most powerful shields, the Advent have them. The Vasari do not have the hardened hulls, The TEC have little more are about equal armor to the Vasari, as well as more(and higher) armor upgrades. The Vasari also don't have the most hitpoints which makes armor, more important. In one post, a every thing to cost ratio, found that the Vasari HC was about equal to ever one else. So what do the Vasari have over everone else? They are more technology adavacne then the other two factions, and comes in the form of an extra abilitie, to most of there ship. There HC has two abilities, to ever one else one, as well as some ship have abilitie while other for the other factions have non(the Junsurak Sentienel comes to mind).

So when you look at the problem with out taking into account abilities, you get the result, that the VAsari, are weaker then the other to factions, not eqaul. But when you giht as them, or against them you find that they are just as real as powerful as the other two factions.

When I looked if putting resources into capital ship or lower class ship with out taking into account abilities, I came to the same answer as you guy. Capital ships are weak when stacked against the same use of resources in lower class ships. I even do leveled up my battleship to see, when they would be about equal to the same use of resources, in everthing, and found that the battleship need to be level 4.

But after some fight with rebal forces, in which a on paper out matched battleship won, I had to take a new look, at how I was looking at capital ship. I found that the Power Surge on my Kortul Devastator, were more powerful an abilitie then the Skarovas enforcers abilitie to Reintegration. This is do to the fact that increasing fire power and repairing shileds(which allows, for better use of shield mitigation) was more powerful then the abilitie to replace lost hitpoints.

So when you look at lower class vs capital ship class, you must take the special abilities into account.

Now I'm not saying, that your capital ship strategy and fleet strategy should not work together in any way, or to have a fleet of nothing but capital ship. There also abilities on the lower class that work very very well with the abilities of your capital ship.

Also note, form a supply point of view that even maxed out, capital ship only account for 2 out 5 of every supply point, and this is when you are not playing Vasari. So not having the lower class ship as part of your plan, is just power plaing.

If I was to fight a fight, in which as was out numbered 5 to 1 in supply point I would lose, even if I had those supply points, in capital ship. I found that this is one of the reasons that I lose, when I go for a captial ship rush too. But if you can get about equal in terms of supply point you can still stand you ground. The only problem I see, is that you are just making your capital ship strategy into your fleet strategy, which means, that you are overlooking 3 out of ever 5 supply points(more if you are playing Vasari).

A capital ship rush is just as powerful as a HC rush(may be a little more powerful) or a LRM spam. You just need a fleet strategy that use the Capital ship strategy as its core.

Reply #6 Top
I use a cap ship strategy as the Advent.

I don't play against other people, my friends and I play against unfair AI. If I played against other people I'm sure the strategy I use would be pretty worthless.

Basically I build one battleship, a couple explorers and a colonization ship at the begining of the game. After I get a few planets I scrap all my ships other than my cap ship and build a cap colonizer. After a little while I start building temples of hostility and when I have enough I research the capital ship leveling tech. By this point I might have 3-4 cap ships total. When I'm done researching it I start cranking them out. I generally get up to 10-14 cap ships. I keep them in one fleet and lay waste, as they level up quickly to level 6. I also research whatever tech I can to make them more powerful.

I think one of the things that makes it a decent strategy is there is lower fleet overhead. I don't think I've every gone above 29% overhead.

I'd like to try out other Advent strategies, but I haven't really found any decent guides yet.
Reply #7 Top
I use a cap ship strategy as the Advent. I don't play against other people, my friends and I play against unfair AI.
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. When I'm done researching it I start cranking them out. I generally get up to 10-14 cap ships. I keep them in one fleet and lay waste, as they level up quickly to level 6.
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I don't think I've every gone above 29% overhead.I'd like to try out other Advent strategies, but I haven't really found any decent guides yet.
End of quote


And that will work against an AI. Humans wouldn't challenge that fleet, because really, not much would stand against it until very late game. Instead I'd pour through your borders with multiple fleets of 15-20 HC's led by one or two Caps. You'd have to split that fleet to counter me or waste time chasing one of my more nimble and constantly disengaging fleets. Two or three caps against my HC's and a single cap.. that challenge I'd take any time. I might lose my cap, but I'm betting so will you ( at the very least ), while my other fleets continue to hammer your planets and infrastructure. One huge fleet, IMO, is a huge liability. Sure it's great for assaults, but it leaves the rest of your territory wide open ( as WikkeSoS says in the first post on defending multiple choke points ). Distribution of some elements for attacking/defending multiple fronts is an essential even in my SP games.


I use my own caps as heavy hitters, supported by a host of lesser ships. This type of fleet is much more dynamic in response to the challenges it might face. Is can be split to complete two missions, combined with another fleet to take on heavy assignments, or even just park at a re-inforced grav-well to tie up enemy forces with a threatened assault. Basic Sun Tzu segmentation/concentration theory, if you're into ancient chinese military history.

As long as it works for you then thats what really matters.
Reply #8 Top
I play as the vasari, what i do is build cap maker and build the battle ship and then max out my ship points with std frig. I dont need to explore i planet hop and i dont rebiuld my frigets because im gathering reasources for my calonization cap ship. The Only reasure i do in the start is the ice and or valcanic colonization, depending on if i need it. and the extended range sensors. For weapons i try to only buy stuff that upgrades the majoraty of my fource, and thigs that increase my cap ship health cus im going to start cranking thous out.