Viable Advent Strategy?

Carriers + Support

I'm still a noob to this game but I played one last night and simply owned the AI, I'm wondering if it would stand a chance online.

With the advent I started in the standard perscribed process, building cap shipyard, mothership, scuttling, taking an asteroid, etc...As soon as I could I started building drone hosts and the halcyon. Continued to pump out drone hosts and eventually added a Rapture. I had good number of defense and illuminators also but between the Halcyon's Adept Drone Anima and Amplify Energy Aura abilities and the Rapture's Concentration Aura my blanket of strikecraft didn't need support. I was sweeping from planet to planet like the 10th plague of egypt.

Would this have any chance in a medium sized online match or are the fatal flaws in it that the AI just didn't exploit?

2,218 views 4 replies
Reply #1 Top
Hey if it works for you go for it....

The AI always have a mass of light frigs (anti-carrier) so I don't like carrier cruisers early. Also, I find the price is a little high and I prefer to build a few halcyons first. My fleet is usually a Mothership, 2 Halcyons (one with amp energy and one with Push) and a Rapture later. Round this out with a continuing mass of Illums. and Disciples and a few Guardians and I have never had a problem. I find that the amount of strikecraft fielded by 2 mid-level Halcyons is more than enough to counter what ever they throw at me that is actually countered by strikecraft...... HC's and LRMs mostly - Throw in a couple Anima Tempests and take even more crap out.

I do wish there was a tooltip for the Rapture's Aura... because it never seems to say that it's working.

One thing in the build order I like to do is to use the remaining two slots on my home planet to build civic labs then scuttle the cap. factory and build the third - tech straight to trade ports and you have have overcome some of the econ disadvantage the advent have. You are forced to use disciples longer, but you should have more cash to get Illums. soon.

Thats just how I roll... perhaps I am wrong.




Reply #2 Top
Well, I only play medium to small games, and what you do works to a point. Fundamentally, it's a sound plan, but it has a far greater weakness than most plans; if the enemy knows what you're doing, they can spam defense/flak/sentinel ships and render your armada of strikecraft completely ineffective.
But to do that, they'll need a hell of a lot of flak. Whilst they're pumping flak, queue HCs as your carriers are destroyed, and suddenly they'll be left with flaks and nothing to counter.
But usually my games aren't large enough to do anything this grand. I only get two caps before it's game over; the mothership and the halcyon.
Then I build temples of hostility - illuminators are truly awesome. With their first upgrade (increse damage by 10%) they do 22 damage per beam. Factor in the Halcyon's aura, and they'll be putting your enemy's ships back together in hell.
Reply #3 Top
That plan is too slow and expensive to work online in most cases. I have seen it done properly once in my life, and flaks are just such a cheap counter that usually there is no purpose to so many drones..
Reply #4 Top
Going for more than 1 cap will usually be a disaster. The Advent carriers are not bad for countering long range frigates with fighters if you know how to use em. As a noob I wouldn't try thou. Since 1.04, the cost of advent carriers has gone up! They now cost almost as much as a HC, so keep that in mind. Getting HC might be more worth while.