Poor Windowed Direct3D Performance w/ WindowBlinds 6.1
I am having a compatibility problem with windowed Direct3D applications and WindowBlinds 6 (on Windows XP 32-bit). Whenever WindowBlinds is active, any windowed Direct3D application runs at a fixed 5 frames per second. Full screen D3D applications do not suffer from any noticable performance hit.
Things I've tried so far to no avail:
- Installing WindowsBlinds 6.0
- Installing WindowsBlinds 6.1
- Changing themes
- Disabling pixel shading on window borders
- Disabling transparency
- Changing video cards: ATI 1900XT and ATI 3870HDx2
- Changing display resolution
- Changing drivers (Catalyst 7.x, 8.x, currently 8.5)
- Installing XP Service Pack 3
In all cases, switching to a Classic XP theme and/or disabling WindowBlinds corrects the problems; these windowed D3D apps run at a solid 60FPS. Is there a particular switch or setting that is the "kiss of death" for XP and/or Direct3D?
Thanks,
J