Vertical Phase Jumping?

I just finished a really big custom map, that always seems to generate a few "stacked" planets. This means that the Phase lane from 'Planet A" is directly above the planet, because "Planet B" is ontop of "Planet A". Get what I'm trying to say? Well, anyway- All my TEC ships (haven't bothered with Advent or Vassari) seem to have a problem when it comes to vertical phase jumps. They'll circle around for a while, slowly rising (or falling depending on where they are going) and then just repeat ad infinitium. Eventually, all the ships will get it, but the Akkan Class Battlecruisers can never seem to get it right. Has anynody ever had this kind of problem? It really stinks. I had to scuttle my Akkan because it couldn't phase jump after 20 minutes.
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Reply #1 Top
I noticed a very similar problem with stacked stars in the Solar Sector map. (It's a cool map, btw. https://www.wincustomize.com/skins.aspx?skinid=142&libid=70 to check it out).

Two of my fleets were commanded to go from one star to another which happened to be directly vertical from it. Of course, I didn't realize this, since I was viewing from a slight angle. Anyways, I let them sit there for some 10 minutes without moving before I finally commanded them to go to another star to the side and then "back" to the star above. It's the only work-around I've found.

Oddly enough, I think they could jump down, just not up.
Reply #2 Top
This is definitely a problem. I keep having this problem with my ships' pathing in my games. They will just float there and never make a jump. I only ever notice this problem when I ask my ships to make a jump on the vertical axis.
Reply #3 Top
Oddly enough, I think they could jump down, just not up.
End of quote


Yea, I found that the most ships got stuck trying to phase jump down. When they would get stuck going up, I'd tell them to get ontop of the planet they were jumping from. That eliminated any reason for the ships to randomly generate an incorrect jumping point. No such luck trying to jump down.