Repulsion...
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Sins Forums
OK I think it's obvious by now that Repulsion is broken. It's way too powerful in the sense that an Advent player can simply clear an area and destroy the buildings or the planet itself. But worst than that, it makes the game very irritating - ships flying around like balls - it's ridicelous. And not to mention what happens when TWO Advent players use it...
I was wondering how it can be fixed (and then wondering if that can be modded). I was thinking that if Repulsion would only repulse one ship at a time that would make sense (the other disablers also only disable one ship per activation of the ability). Obviously cooldown time, range and anti-matter cost ought to be modified accordingly.
Any thoughts ?
I was wondering how it can be fixed (and then wondering if that can be modded). I was thinking that if Repulsion would only repulse one ship at a time that would make sense (the other disablers also only disable one ship per activation of the ability). Obviously cooldown time, range and anti-matter cost ought to be modified accordingly.
Any thoughts ?