A counter for Illum spam and a new tactic
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I played a game with Xereos where he used the Guardian's repulsion quite skillfully to a great effect. Basically my illums were rendered useless. However, that tactic leaves its user without firepower and not hurting the enemy since the targets are pushed away.
Enter carriers.
Carriers are known to have problems, but here's what we came up with: a fleet of carriers and Guardians with repulsion, and we deployed this tactic in a test game. The results are quite promising - The Guardians keep anything away from the carriers, which in turn launch more and more bombers and fighters indefinitely.
Against an illum spam this will dominate - the illums have a smaller range than the repulsion and they will simply be eaten by the fighters while scoring almost no hits. With a bit of micromanagement you can take a far larger fleet with this tactic.
Repulsion also has other benefits. Xereos used it quite skillfully to push my fleet away from my planet, and then simply bombed the planet undisturbed. A similar tactic can be used when attacking heavily fortified planets - again, carriers + repulsion prove most effective.
However, this tactic has some drawbacks. The first drawback is that LRMs and Assiliants have a longer range than the repulsion. Second, if you screw up and let Subverters into your safe zone and they disable your Guardians you're screwed. It's very important to keep some illums / HC so if the safe zone collapses you have some defense. Another problem is other carriers - with the same amount of money, if one side has only Carriers and one side has Carriers + Guardians, the side with only Carriers is in an advantage. StrikeCraft are generally not so good vs. Carriers (ironically) and the Advent Carriers are the weakest.
All in all I think this is an interesting new prospect.
Enter carriers.
Carriers are known to have problems, but here's what we came up with: a fleet of carriers and Guardians with repulsion, and we deployed this tactic in a test game. The results are quite promising - The Guardians keep anything away from the carriers, which in turn launch more and more bombers and fighters indefinitely.
Against an illum spam this will dominate - the illums have a smaller range than the repulsion and they will simply be eaten by the fighters while scoring almost no hits. With a bit of micromanagement you can take a far larger fleet with this tactic.
Repulsion also has other benefits. Xereos used it quite skillfully to push my fleet away from my planet, and then simply bombed the planet undisturbed. A similar tactic can be used when attacking heavily fortified planets - again, carriers + repulsion prove most effective.
However, this tactic has some drawbacks. The first drawback is that LRMs and Assiliants have a longer range than the repulsion. Second, if you screw up and let Subverters into your safe zone and they disable your Guardians you're screwed. It's very important to keep some illums / HC so if the safe zone collapses you have some defense. Another problem is other carriers - with the same amount of money, if one side has only Carriers and one side has Carriers + Guardians, the side with only Carriers is in an advantage. StrikeCraft are generally not so good vs. Carriers (ironically) and the Advent Carriers are the weakest.
All in all I think this is an interesting new prospect.