Pirates Mega event

and its effects

At first I was filled with dread seeing their attacks of 20+, which is a bit higher than the piddly 1s and 2s the torians and I were trading shots with. Needless to say that all ship movement was stopped and all startbases and ships destroyed. Then I decided this would be a fun new challange

Here is an interesting and -eventually- dissapointing consequence. When races military ratings drop near 0 they become very very docile and paniky. After throwing our race into research I was finally able to drive the pirates out of 1/3 of my empire (at a cost) and hold it. Now that I even had something of a military the Torians were willing to give away the kitchen sink for peace - even though there was no way I could get to them for many many many more turns.

Then - the drengin declared war on the Altarans and Iconians - who are across the immensie galaxy (seriously - its me, the acreans, torians and eleventy billion pirates between them). The altarans and Iconains with a combined military rating of 1 decided within a few turns it would be better for them if they just surrendered - I mean in a few decades the drengin might be half way there. Better to surrender now. I mean the Drengin have a rating of 5! (their ships never last long against the pirates)

The drengin slightly later - no doubt embolden by a new military rating of 8 - then declare war on the thalans - who surrender to me, and then the acreans, who surrender to me.

To be honest, as the only civ left with any kind of working military and the sudden aquisition of 1/4 of the habitable planets (bringing my total up to between 3/5 and 3/4) I quickly lost interest in this particular game

Overall I would say the AI does not seem to handle the Pirates event well. They surrendered way to easily. There is no way the Drengin could have gotten a ship over to those civs to do anything so there was no reason to surrender
5,832 views 6 replies
Reply #1 Top
Amusing story, that's quite funny but I can imagine how anti-climatic it would be. I have the impression that the AI is too emboldened by a higher military strength when really compared to the actual damage they can do to your empire. 100 worth of military in the hands of a player is just as good as 150 in the hands of the AI often. Maybe that needs to be tweaked completely, (maybe Troop Carriers need to affect military strength as well?)
Reply #2 Top
The AI's surrender behavior is, in my opinion, an issue that needs corrected. They seem to surrender far too easily. I've also seen AI surrender despite the fact that their enemy was not even in range of their empire and had little hope to be so for a LONG time (immense galaxy on opposite corners). This behavior needs to be tweaked quite a bit.
Reply #3 Top
Is the pirates mega event really common, or am I just really unlucky? I've played four games, and three of them had this event in the early phases of the game. I'm tempted to turn things off at this point.
Reply #4 Top
The mega events are triggered by different things in the game. You probably were in a position that egged it on. I can't really recall what conditions supposedly trigger them. Actually, I don't want to know.

I play with surrendering disabled. It was really cool in DL, but I've grown tired of it for now. I'll probably re-enable it at a later date.

I once had an AI surrender to the attacking force. Now that is unusual! They said something like, 'We cannot stand against the might of the Drengin empire, so we have decided to give all our remaining empire to the Drengin so that they can continue the fight for our cause!'
Reply #5 Top
These bloody pirates brought my game to a halt. They are more powerful than anything any of the races can build. After 5 turns they had destroyed every ship on the map. Now they have destroyed every single improvement (mining, starbases, trade) on the map. They are camping the cities destroying ships as I build them. Not cool :( I can't think of anything to do except call this game quits and start a new map.
Reply #6 Top
The pirates event is completely broken , it shouldn't be in the game the AI cannot compete at all. In fact with all the mega events you would need to take action in the AI is completely overwhelmed and with surrenders on , will capitulate completely.

I'm very disappointed Stardock haven't either added the option to disable certain events or spent more time with the AI so that they can cope.

If they didn't cripple the AI they would perform what they were intended to.

I usually autosave every 2 turns so in the event of a jagged edge/Pirate/peacekeeper event I can reload.