Graphical bugs in TA

Hi,

I bought the expansion (I installed the v1.91, too) and I've played a round with it. I'm a bit sad, because I experienced some bugs.

1. There may be some memory leaks, because after loading the game, I often see lags in different parts of the game. In most cases a duplicated ALT+Tab helped to resolve it, but in the last some cases I've got an "Invalid call" error message during this action and the game flown out.

2. The combat viewer is flickering and flashing in certain viewing mode (Cinematic is sure), it seems that it cannot switch the viewponts, so both is flashing at the same time. I can use only Free mode.

3. It's a strange experience: the military starbase model diappaered from the game. I can't see it in the main map, nor on the icon neither in the intelligence report. I didn't use any mods. (The first time I built it was in the game, but at the second time I lost. I reloaded a saved game before building the second one, but the situation was the same: no starbase).

So, I think, this game needs some patches yet to be able to play it well. I'm waiting for it, this game worths that.
3,846 views 3 replies
Reply #1 Top
in the last some cases I've got an "Invalid call" error message during this action and the game flown out.
End of quote


Please install 'SmartException' from the free stuff section in Stardock Central. Make sure that SE is running and start your game as normal. If the game crashes it will generate an exception report that can be emailed to gc2bugs@stardock.com.

Include in/attached to the email:
+ A description of what you were doing at the time.
+ How to reproduce the crash (if possible).
+ A zipped save (if applicable).
+ The appropriate debug.err file.

The devs cannot help if you do not provide these details!
Reply #2 Top
OK, I will follow your instructions by my next game. Thank you for your attention and help.
Reply #3 Top
I posted a more detailed message with saved games and error report to the given support mail a week ago, but I haven't got any reply. I hope, you got it.
Oh, and the SmartException couldn't realize now the crashes of the game with "Invalid call" message.