End Game TEC Strategies

Vasari been smoking me int he end game if we make i that far, it seems they have stronger heavy cruisers and such? Also, late game Advent keeps spamming that stupid cloud thing and lots of Bombers some times.  Please supply good fleet builds for TEC end game.

thanks,


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Reply #1 Top
It's not the Vasari heavy cruisers that are so awful; it's their support cruisers. The Overseer and especially the Subverter are *significantly* better at what they do than the equivalent TEC cruisers.

The Subverter has an area effect stun ability that is just stupidly powerful. You need ships that have abilities which can disrupt other ship's special abilities. Cobalt light frigates have an ability that you can research called Sabotage reactor which works against Subverters and Overseers. Also, the Dunov battlecruiser's EMP charge ability removes enemy ships' anti matter. I tend to favor the Dunov solution since EMP charge is area effect and can take out the AM on multiple enemy cruisers. On the downside, though, if the Dunov is destroyed you're pretty much screwed.

Once you've taken the Vasari support cruisers out of the picture, the usual horde of LRMs backed up by Kodiaks can hold their own.

The Advent cloud thing is the shield projection from the Guardian. Again, using anti matter disrupting abilities is probably the best solution. If they're tormenting you with hordes of bombers, get flaks + light carriers loaded with interceptors. That should take care of the bombers quite nicely.
Reply #2 Top
TEC has a very serious problem in the late game at the moment.

Advent late game: Guardians with repulsion and illuminators will eat up kodiaks, making them useless (although kodiaks using intercept can actually ignore the repulsion). Illum's eat up javelins very quickly. TEC strike craft are unable to effectively take out the guardians (especially backed up by a mother ship and defense vessels). On top of that late game Advent usually manage to get a level 6 radiance (unless the failed early on) and will combine that with the mothership to cream your fleet of, well, anything. If a TEC player allows the advent to get up to repulsion and six or so guardians backed up by illuminators they are screwed since at that point the advent can pick you apart slowly but surely.

Vassari late game: Enforcers with reintegrate are a pain to kill, they can tank an obscene amount of LRM's. Kodiaks will effectively turned off thanks to subvert's. Vassari capitals have better level 6 abilities (evacuator, devestator and desolator) then TEC. And then of course if a vassari player get's RA backed up by subvert's the TEC player might as well quit right then and there.

TEC do have a good early and mid game though. They make a great team mate for spamming trade ports and feeding money to a vassari or advent partner. LRM's are still very powerful and you can if you can hit an advent player before he has a significant number of illuminators you can crush him. However, once the advent player is churning out illum's LRM's become almost useless and by the time you have kodiaks to counter illum's the advent player will have a few repulsing guardians. In short you have to shut down the advent early, pretty much necesitating an aggressive strategy.

Versus a vassari player it will come down to LRM's vs. assailants, which is actually a closer match up then most people admit with a slight advantage going to the LRM's. A big problem on random maps though is that vassari can go straight military, using their speedy scouts to snag up nuetral extractors while pumping out weapons labs and assailants and ignoring ice/volcano worlds. To match the vassari's economy the TEC player needs to hit trade ports, but then they will be behind on the rush to HC's. If the TEC matches the vassari's military push then they will be behind on the economy and they will find themselves unable to do any real damage to the vassari player before subvertors disable their fleets.

SIDE NOTE!!!!

If the TEC player has much better micro then the advent/vassari (ie the vas player doesn't understand that you can leave subvert's on autocast, or the advent doesn't understand how to pulse repulsion) then yes, the TEC can win fairly handily. In a match between EVENLY matched players the TEC are far behind in late game strategies, and really should have no chance if they let the game go that long.
Reply #3 Top
(ie the vas player doesn't understand that you can leave subvert's on autocast, or the advent doesn't understand how to pulse repulsion)
End of quote


EPIC FAIL. That should say that you CAN'T leave subvert's on autocast. subvert's on autocast are a huge waste since they all tend to disable the same target at the same time, even going so far as to disable an already disabled target. You must manually disable stuff. I wish I could edit posts...
Reply #4 Top
Well posting a correction is just as good to me; thanks for the insight on 1.04 TEC
Reply #5 Top
Well this isn't about fleet layout but it is very helpful towards the end of games as TEC.

Get the final Civilian Researches always! Insurgency,pervasive economy, all of the last ones. They are extremely useful if you ask me!
Reply #6 Top
So, are you guys saying TEC might aswell kiss itself goodbye in late - game? I'd like to believe you have some hope against other fleets without uber micro, or is there really no other way other than stuffing your allies with your strong economy and hope that together you can prevail?
Reply #7 Top
TEC are kinda screwed late game, but they do have Novalith and Insurgency. Plus, they can still have a huge fleet. I'd say late game, TEC is more the support race for Advent and Vasari players. In a large FFA though, unless you're playing idiots, you're screwed late game.

Advent can just walk over your fleet with the Malice and Brilliance combo. Not to mention guardians and illuminators cannot be stopped as far as I can tell. Nothing I throw at them works, especially if you have the cap ship combo mentioned above.

And Vasari has RA. These days though, I'd rather go up against Vasari with RA than Advent, simply because of how powerful Malice with Brilliance is.
Reply #8 Top
Late Game strats for TEC are: Make allies early on in the game, use your God-given talents for extorting money from the masses and bribe your way to the late game. Make sure you have all 16 capital ships possible, I would reccoment 3 Kol, 2 Sova, 2 Marza, 1 Akkan, 8 of your personal preference, For me, thats Sovas. Make sure you have upgrades done by middle game and if you micro well, Embargos on your opponents economy is the best way to go end game as of right now, due to the TEC's inability to slug it out with either Vasari or Advent.

What will the fleet do if it doesn't have the resources to pay upkeep? Answer? IT DIES  :CONGRAT: 


So as of 1.04, The TEC is the economic powerhouse and you have to use your fleets to cripple the opponents economy and keep it shut down late game in order to win.

Or you can bribe that Vasari player with RA to wipe your enemies for you... Allways use the pirates too.  ;) 
Reply #9 Top
Make sure you have all 16 capital ships possible, I would reccoment 3 Kol, 2 Sova, 2 Marza, 1 Akkan, 8 of your personal preference, For me, thats Sovas.
End of quote


Dunovs. One of the few ways I've been able to counter large numbers of subverters and overseers is EMP charge from the Dunov.
Reply #10 Top
These days though, I'd rather go up against Vasari with RA than Advent, simply because of how powerful Malice with Brilliance is.
End of quote


I beat a player with RA as advent just recently. I'd use one or two guardians to bounce his fleets around a grav well while my fleet ran around blowing up all phase gates, imperial labs, and constructors. In the end there was basically nothing he could do to stop me from dismantling his infrastructure. And then of course I did have the cb + malice combo ready to go but for when I was ready to fight his fleet but he saw the writing on the wall and gave up.

He didn't have subverters to back up his RA though. I probably would have been a bit different if he had.
Reply #11 Top
I think one key thing for the TEC end game is the Novalith. Staying on the defensive while taking out planets will seriously hurt them. 2-3 Novalith shots will take out a planet. That's just my two cents.
Reply #12 Top
You're probably right about the Novalith but personally I'm really trying to avoid end game strats dependent on superweapons...

Guess I'm probably crippling myself but I have trouble accepting there are no other alternatives.