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Build all your ships before you start to upgrade them.

Build all your ships before you start to upgrade them.

If you spend 400 credits for a shield upgrade that increases shields by %5, then you are effectively buying %5 more ships than what you already have built. This means that if you buy cheap 600 credit light frigates early game, you need 14 light frigates to make a 5% buff worth it.  1) 600 credits * .05% = 30 credits  2) 30 credits * 14 = 420 credits

Hence, you gain 20 credits for your research.

Make sure you build at least 20 ships before you start to upgrade them. Do not waste early money on upgrades when you could buy more ships instead to increase the potency of a future upgrade.

 

13,731 views 32 replies
Reply #26 Top
@ OP: you are forgetting an important factor (or two) in your calculations of 'worth'.1. cap ships get benefits too. 2. TIME!!!!Time is an important factor, sure it is better to upgrade when you have more ships a bit later, but research times in the game arent the fastest, especially when you start getting to the later tiers.
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You're right. What I do is actually to gage how much time the research will take, and then set things up so that the military researches I want are DONE by the time I have 15-20 assailants or 20 lrms etc.
Reply #27 Top
@ OP: you are forgetting an important factor (or two) in your calculations of 'worth'.1. cap ships get benefits too. 2. TIME!!!!Time is an important factor, sure it is better to upgrade when you have more ships a bit later, but research times in the game arent the fastest, especially when you start getting to the later tiers.You're right. What I do is actually to gage how much time the research will take, and then set things up so that the military researches I want are DONE by the time I have 15-20 assailants or 20 lrms etc.
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I do the same :). But I gage for 20 heavy cruisers, which are the unit I like to spam early game. (They are the hardest to defend against early on.) And I usually only upgrade shields. That way I get guardians later.
Reply #28 Top
Yeah guardians dominate, and so do HC, but with the rediculously overpowered illums in 1.04 I usually get them first.
Reply #29 Top
Yeah guardians dominate, and so do HC, but with the rediculously overpowered illums in 1.04 I usually get them first.
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I haven't encountered a problem with illums for some reason (probably my cruiser heavy style).

I do like what Ron Lugge posted. I wonder the exact reason why upgrades are worth the cost.
Reply #30 Top
I do like what Ron Lugge posted. I wonder the exact reason why upgrades are worth the cost.
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Well, for one thing someone pointed out a slight flaw in the math (don't remember the exact details). For another, don't forget that upgrades are persistent - a ship, once destroyed, is gone. The upgrades are "forever". And a third fact that I've run into is that you can build ships and upgrade at the same time. Fourth bit that comes to mind is that hull upgrades / shields / armor all give you extra time with your regen "active", which is to say you stay at max mitigation longer.
Reply #31 Top
You also forgot that due to the mitigation system, 5% more health is not really 5% more health. In a typical ship fight, a ship must take a certain amount of damage (450 instant) to achieve max mitigation. Only after that initial hit, does the ship take minimal damage. While I don't have the exact math, that means a ship with 600 health can actually be around twice as tough as a ship with 400 health. When you're dealing with low health ships (especially the disciple), that little bit of endurance actually goes a long way.
Reply #32 Top
You also forgot that due to the mitigation system, 5% more health is not really 5% more health. In a typical ship fight, a ship must take a certain amount of damage (450 instant) to achieve max mitigation. Only after that initial hit, does the ship take minimal damage. While I don't have the exact math, that means a ship with 600 health can actually be around twice as tough as a ship with 400 health. When you're dealing with low health ships (especially the disciple), that little bit of endurance actually goes a long way.
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Thank you. I see where I made a mistake now. I will look into mitigation and active repair/restoration.