I think they're talking about animation.
End of quote
Pretty much.
The Kol and Sins units in general do have more detailed textures but they're all static structures. In SC and CoH, the units are animated in everything they do. The Fatboy, for example, opens bay doors and visually produces units while it's rolling. Every one of the turrets moves to face targets and they recoil when they fire. Docked air units park and refuel on the platforms on its back. The treads visibly roll.
Not that it's a big deal (again, I think the graphics in Sins are fine as-is) but if that counts as detail, then yeah, I'd say the ones in SC hold up much better in that regard.