Hi everyone! Newbish question

Hello, I just bought the original Gal Civ II game and am liking it a lot. However, I'm having a problem moving my ships. For example: Lets say I tell a colony ship to go to a planet, and it takes four turns using the auto pilot. If I tell the ship to move again the next turn, it will still have extra moves. So if I move the ship manually it might only take 2 turns instead of four. That is to say that If I manually move my ships each turn I can get more moves out of them than if I only tell them once and just wait. Either way the ships still get there, but it just takes longer.

This is rather annoying, and I can't imagine it's part of the game design. Could someone please explain how to make my ships take their full movements every turn?

Thanks!
7,080 views 3 replies
Reply #1 Top
I dont think there is really a bug - only things that might seem as if moves are lost. In fact there are no moves lost you dont want to be lost.

Just a quick introduction into the game mechanics as i understand them:

You set the destination of a ship by clicking on a position. If this position is not reachable with the amount of left moves, the ship will go into auto-pilot state and continue following this path. The autopilot moves are executed upon clicking the turn-button right at the end of one round before the beginning of the new, so you can manually correct the route before turning. This is point 1, which may make it seem the ship lost moves. It moves at the end of the round, not at the beginning.

That means - you move a ship in the beginning of a round to a point beyond its reach. Supposed it has 1 movements, it has 0 when stopping. You click turn, it gets 1 move, next round begins. It doesnt move - if you do not intefere, it moves by itself at the end of the round after you click. Now you have the satisfying feeling, that every click causes a move. BUT - like me, you are one impatient chump, so you decide to click on the target again next round. The ship does its move, now at the beginning of the round. You do your other stuff and click turn. You forgot, that the ship already has done its move, you look at it and what does it do? Of course, it does nothing, it stays where it ist (1 move forward) and the next round begins, it has one move, but not moved. When you click, it moves but again the turnbutton does not move the ship. This gets quite irritating with lots of ships moving on the map, because you may think moves get lost when you do not manually control the ship. If you would not have moved it before clicking turn, it would have moved on its own before the next round begins - no move lost.
As you may understand now - its just an illusion, that is a result of the game logic that manual moves are executed before clicking turn, automatic moves after clicking the turn-button which may confuse your perception of the round it is executed in.

Another thing where moves really can get lost is the "skip moves left over from autopilot" option. This means, the auto-pilot ships go to its destination. (Auo-piloted ships always get to their location with the minimum moves needed) When arrived, you are noticed by the screen jumping to its location and the "skip" button appearing. Clicking skip means, you just ignore, that this ship has no more destination and stands around like a bum, just going to the next inactive ship, until no more are left and again the turn button appears instead of a skip button. Enabling the above option has the same effect as clicking skip every time.



Reply #2 Top
The thing that I think you are missing RapMastaZ is the the autopilot moves occur at the END of your turn, not the beginning. That is, move a ship to a planet which would take 4 turns, and right away the ship moves 1/4 of the way there, and the autopilot market lists 3 turns. You press NEW TURN, and the ship doesn't move, giving you an opportunity to use it's turns's movement points for something else. If you don't touch the ship, and press new turn, then the ship moves on autopilot at the end of that turn, and the next turn, the ship has free movement points. So, you don't ever loose a turn worth of movement points, it's just that if your last autopilot move takes only half of the movement points, then hitting the NEXT TURN button will waste a few points at the end. That is why I typically use autopilot up until the last turn a ship requires to move to a dest, and then move it manually after, so that I can use it's remaining movement points for something else before moving on to my next turn.

-Brian
Reply #3 Top
Ok guys thank you both for your replies. That helped a lot and I got it figured out.

Spleeze I'm glad to see another fallout fan around!