Phase jump Bug?

Ships need to move to edge of gravity well even if they are outside.

If you turn on the tactical overlay or hold down the Alt key you can see where you need to be outside to make a phase jump. However as it stands if you move far away from the planet and then ask for a phase jump the ships move IN towards the planet right to the nearest edge then TURN around and phase out.

I would have guessed that they should just be able to phase jump from anywere outside the gravity well of the planet as long as they are in the 'Phasing Arc' that points towards their destination.

Has anyone else noticed this? It considrably slows phasing if you have been manovering outside the gravity well.
29,325 views 14 replies
Reply #1 Top
i've jumped from out side the GW without issue. i was directly on the line though, so can't say if this is an arc issue.
Reply #2 Top
This was probably done to remove the possible exploit of people hyper spacing an infinite distance away from the planet.
Reply #3 Top
?

not sure i understand fully windex, but isn't that exploit null due to the fact you initiate jump by selecting a destination, and can't change destinattion until you arrive?
Reply #4 Top
What I mean is if you move to the line and then go a bit further and request a jump your ships about turn fly back towards the planet then about turn again and jump.

Why would they not just jump?
Reply #5 Top
are you still within the outer circle of the planet?

i forget the setting, but you can toggle what information is displayed. with the gravity well displayed, when you press 'move to' (hotkey d) an overlay displaying two circles appears, the inner one is the gravity well and the outer one is as far as you can tell you your units to move to.

however, it IS possible for you ships to move out side of the outer circle through AI movement.

what could be happening is the AI has moved you out of this outer circle when you tell them to jump. because you can only issue commands to within the outer circle, you ships turn back to that, then turn to jump.

is that's what's happening? are you in or out side of the outer circle?
Reply #6 Top
I am inside the outer circle and outside the inner circle. The ships move in to the edge of the inner circle and then jump. If they are inside the inner circle they move to the edge of this inner circle as you would expect.




O....) * )

O planet
* ship

The ship here above moves to the left to the inner circle edge before jumping.

O...*.) )

In this more normal case the ship moves to the right until it reaches the first circle and then jumps.

Reply #7 Top
hmm,

this might be new to 1.03.

i'm going by memory so i'll see when i get home later.

under 1.02 i found jumping from the edge of the outer circle would land me at the edge of the outer circle at my destination. this was useful when using carriers cause it put extra dictance between me and the enemy i.e. more time for my strike craft to do there thing.

i haven't done this on 1.03 yet so i'd be interested to know if it's changed. if it has then i would say this is most definately a bug as the conditions for jumping are:

1) not inside a gravity well

2) within the arc of a phase lane

3)the ship is still intact, even if it is just duct tape =)
Reply #8 Top
Xtanto, are your ships in a fleet or are they phase jumping together (grouped)? If either situation exists I'm pretty sure the ships will reform a formation before making their jump and that causes them to all line up where you described.
Reply #9 Top
I am going to test all this again but I was sure this was single ships... I will update after my testing. Keep in mind I may simply be wrong!
Reply #10 Top
just tested using a single ship.

as before, as i know it, it jumped from the edge of the outer circle to the edge of the outer circle at the destination. on the return journey i moved as far from the jump spot as i know jumping to work, and it did it no worries.

ZJBDragon, though i think ships only reform when in a fleet (as opposed to grouped, though i may be wrong), what you say sounds correct.
Reply #11 Top
I have retested and either I was completely wrong or what I was seeing was the fleets line up for the jump.
Reply #12 Top
You will see the ships actually have a blue line to go back into the "edge" of the inner circle when they jump. They don't actually move there.

There is a related bug with planets/suns on the Z-axis where occasionally fleets will get stuck - they need to move towards the planet to jump, for some reason, but can't because they're blocked by the invisible wall surrounding it. I had this happen when jumping star to star.
Reply #13 Top
i dont see the point here

if im jumping into a hostile planet i always move as far away from my own planet as posible to arrive as far away from the enemy's planet as posible

1. u need 2 be OUTISIDE the gravity well (circle aroudn planet)
2. planets gravity well's are different from the total planet space size, if u take a closer look u'll see that ships can move outside gravitiy well (tough not to far)
this lil piece of space is neat, you can use it to jump to a planet without having to move (turning around still happens tough, even had ships make a 359 degrees turn cuase they werent in postion



4. only bug i've een with phase jumping so far (dunno if it's a bug or not) is a capital ship being destroyed by an illuminator (beam tracked ship into phase jump, cuased the ship to blow up during phase jump, the flash of light reached the planet tough there was no ship in it ;)

to bad 4 the people that were expecting reinforcements
Reply #14 Top
What is the whole deal with the wormhole feature? is this only in multi STAR system maps? I just played my first map, and I had issues with pirates and other enemies. I thought it would let me get to my planets faster but it didn't seem to do anything. I've been looking everywhere to no avail. help me cause I'm terribly ignorant :P