Major 1.03 changes not even implemented?

Where is my massively improved AI?

Where are the groveling empires begging for mercy? 6 games down since I updated and not a single surrender only total annihilation.

How about AI that doesnt retreat every single time I jump into their system? My 3 Cap's and 20 or so Frig's scare off 5 enemy Cap's and no less that 100!!!!! Frig's????


After these 2 letdowns the rest is all icing on the cake.

No pirate options now means "Oh hey we're still here being a p.i.t.a. roadblock to early expansion"

Credits > all. I didnt think the forced reduction of resource asteroids was a good thing but who cares with the schizophrenic market.

My frigate pilots are apparently getting drunk during battle instead of firing on the enemy. Auto-attack bedamned.

My new found favorite bug, 'Provoke Hysteria' now lasts even after enemy planet has been neutralized and recolonized. Nothing better than wiping your own colony out, now TEC isnt alone in self inflicted genocide.

ETA on 1.03.1 please? Or perhaps the ability to revert to 1.02?


20,904 views 16 replies
Reply #1 Top
what if I LIKE self inflicted genocide????

MUA HA HA HA!!!!

(lol, can't kill AI so I kill myself? jk)
Reply #2 Top
Come on man, there are threads on ALL of these issues already in the forum. If you spam complaint threads like this it actually hurts your case because it takes Stardock longer to look through everything.

If anything, this belongs in the 1.03 change log thread. Don't spam your complaints, actually take some time to look through the forums before you rush to make posts like this.

Reply #3 Top
I've played three short and one long game since upgrading to 1.3 and I don't agree with any point you've made, except maybe pirates. (It's unfortunate that you can't remove them 100%, if you want.)

EVERY game I've played at least one AI has surrendered. In my half-finished game, a FFA 6, TWO factions have surrendered, so far.

I have had to be the one to run from a fight, two or three times, and when I attack a high-value world, the enemy stays and fights if they have any chance in hell of doing anything other than being flaming sacrifices.

I also see nicely balanced fleets, now, instead of a horde of light frigates in one fleet and a horde of sieges in a second.

The AI seems to tech up to heavy cruisers a bit slow, but it's definitely a BIG improvement over 1.2.

I won't comment on the market, since I don't use it all that much and mostly play SP, but I'm liking the lower resources. I actually have to think about what to do with my resources, now, instead of having all that I could ever need thirty minutes into a game.

I use Hysteria a LOT, and haven't noticed this. I just used Hysteria to destroy and recolonize two planets earlier today. I'll have to go back and look at them, but I hadn't noticed a problem.

Frigates not firing on enemies? Huh. Maybe it's mutiny. ^_^
Reply #4 Top
If you want to revert to earlier versions of games on Stardock central it's very easy. Tick the box for "auto-archive" before you upgrade. You can manually archive too, if you like.

If you don't keep an archive though returning is harder. If you are really serious you could ask Stardock support nicely and see if there's a procedure for them to send you an archive or tweak your SDC client or something.

Personally, I disagree that there's any reason to return to 1.02. In a situation like the one you described, I would suspect that the large AI fleet had actually been intended as an attack fleet and was jumping out towards their target when your own relatively puny fleet arrived. AI decisions in many games can look "stupid" when there's a fog-of-war element. Looking at replays with god-vision on can often reveal why the AI was making a choice... and there's usually a logical reason because game AI has only two decision options: "random" choice and logic.

Reply #5 Top
I've checked my planets that I destroyed using Hysteria (4 of them), and they're FINE.

Working as intended.

I don't think you're lying, but I sure wonder what's causing your problem!
Reply #6 Top
Provoke Hysteria in my experience does continue to affect the planet after you've colonized it if its duration has not expired.

However, I've never seen it actually destroy a colony of your own as it seems the planet health just hovers at 200 and neither grows nor shrinks. As soon as you shut the ability off, planet growth is as normal.
Reply #7 Top
I am not sure about the others typically I box in fleets before I send in my force to wipe them out and honestly I have yet to have problems with pirates since I started the game the usual key blockade systems seem to do a fine job. As to the reduction in number of crystal and metal asteroids I don't really like it much either I would have actually liked a increase in the cost of everything and possibly more of the asteroids in system's. Granted my internet connection sucks so I only play single player but still :)
Reply #8 Top
So what am I doing differently than you guys?

I'm a complete Revelation junkie. It's usually my first capital ship because I like using it instead of scouts, so it's first to level 6 and I use Hysteria constantly. (Scariest power in the game. ^_^)

I've never had a problem with planets continuing under the effect, and I've never had to "shut the ability off".

I let it run until it quits automatically or the planet is destroyed, and move on.

Finished up my game last night, took over a whole system using Hysteria on every planet, and didn't have a single problem. I was paying attention.
Reply #9 Top
You can also wipe out your own colony with a Marza if it is still channeling when your colony ship auto-colonizes. I've done it. Of course, I laugh about it. So....when using channeled abilities, best to hold off colonization 10 seconds.

I haven't seen the AI run from the kind of odds you describe. Were your caps level 10 with HC escorts and their caps level 1 with disciple escorts? Also, I have noticed that aggressive AI's are more willing to fight. I think the economist AI's don't like to lose ships, but I'm not as sure there.
Reply #10 Top
I've never had a problem with planets continuing under the effect, and I've never had to "shut the ability off".

I let it run until it quits automatically or the planet is destroyed, and move on.
End of quote


It's only happened to me when you have a colonizer capital ship with colonize on autocast. The ability has a set duration that does not expire upon the planet you just destroyed with Hysteria turning over to your side. Simply moving the ship that uses Provoke Hysteria will cancel the effect however, and as I said there is no real drawback to it hitting one of your own colonies as it doesn't destroy them. It simply keeps population at zero and planet health at 200 until either the timer's up or you notice it's happening and give the ship a move order.

I haven't played much, or really at all, since 1.03 came out so it's possible it's resolved in the recent patch. I doubt it however as I can't imagine it was an issue reported on.
Reply #11 Top
I also had the same issue with hysteria and its not caused by 1.03 because it also did it on 1.02. Here are how to reproduce this issue.

Steps to reproduce:
1. Get the capital ship with Hysteria.
2. Get the capital ship or the frigate with auto-colonize on.
3. Get your auto-colonizer near the enemy planet ready to colonize.
4. Start hysteria on the enemy planet when it has 500 "HP" left.

Results: The planet is colonized as soon as it can be while the hysteria ability is still bringing down the planet even if it is now a friendly planet.

Expected results: Hysteria should stop as soon as the planet is friendly.

Reply #12 Top
Aah. I see.

I've never run into the problem because my playstyle just doesn't lend itself to the setup. My Revelation is always moving off to do something else by the time the wiped world gets colonized.

I can justify this, though; You don't want to send your colonists down while there are still maniacs running around under the effects of a psionic Rage Virus. Let them kill each other off, first. ^_^
Reply #13 Top
Uh, regarding your justification: isn't everyone dead before you can recolonize? :)

-- Retro
Reply #14 Top
All I know is, the AI is completely random and hopeless now. On "hard" and "unfair" it will just sit there, never colonizing, never building any ships. On "normal" and "easy" it will roll through your early game planets with half a dozen capital ships and a billion frigates. I also had an AI surrender within the first five minutes of a match, and another refused to surrender even as I bombed their final planet to dust.
Reply #15 Top
My new found favorite bug, 'Provoke Hysteria' now lasts even after enemy planet has been neutralized and recolonized. Nothing better than wiping your own colony out, now TEC isnt alone in self inflicted genocide.
End of quote


Drain Planet also keeps working if the colony is dead. It's a common bug amongst anti-planet abilities.
Reply #16 Top
Uh, regarding your justification: isn't everyone dead before you can recolonize? -- Retro
End of quote
You THOUGHT they were all dead.

Scary, huh?