Maybe interesting questions about the game mechanics

Hi!

I have two questions, if you have time, please, answere these!

1. There are elections in the parlament time to time with circa 10 political parties (industrialists, democratics etc.). So, I belong to only one party, and I must keep it on being in power, it' clear. But do my gameplay, my actions, my ruling impact the distribution of the votes, and vice versa, can I expect any influence of the strengths of the parties from the last election in the following times (for example more or less morale or any change in any other aspects of the game, because there are a lot of democratics in the parlament, however I'm industrialist)? Or this is computed only randomly by deciding how my governance is actually working?

2. There are three weapon types (beam, missile, gun, and accordingly three shild types, shield, point, armor). Is there any real differences between these, (for example gun is good against small ships, beam is strong to break metal shields but it has a big loading times etc.), or these are equals, so the game provides three way to develop same weapons with different names in essence, and during a combat we are playing card games with three independent decks? Or how works the weapon system, what is the key to plan the military researching?

Thank you for your responses.

Regards
4,834 views 7 replies
Reply #1 Top
Sorry, my english is not so good, but I hope, that my post is understandable.
Reply #2 Top
1. You only get the party bonus from your chosen party, and only if your party wins the elections. This is a function of approval; if it drops low enough you will be voted out and you will lose your party bonus. You don't get any bonuses from other parties.

2. There are slight differences in the weapons types relating to research cost and eventual strength. Missiles, I believe, are broadly speaking slightly more expensive but at the end they're more powerful; beam weapons are cheaper but weaker; mass drivers are in between. This difference is not terribly significant unless you're hell-bent on optimising your game. There's a web-site somewhere (maybe the GalCiv Wiki) where this stuff is exhaustively discussed; I'm sure someone will be able to give you the link.

J.
Reply #3 Top
Speaking generally, by the way, I've never liked this paper-rock-scissors thing with the weapons and defense types in GC2. It rather lacks flavour, in my opinion.

J.
Reply #4 Top
Question1:
You choose one party at the beginning. As soon as you change your government from empire to another one, you will have elections. Now, the only factor for elections is your approval rating. You need at least 50% in the turn in whitch the election is. It does not matter how many seats above the 50% your party has or who the other parties are. When you win you get the boni, when you loose you get negativ abilities.

Question2:
As you say there are 3 weapon types. Every weapon has one corresponding defense. (beam-shield, gun-armor, missile-point defense). A corresponding defense protects with the full value and a non-corresponding one protects with only the square root of the defense value.
Now it would take to long to explain the combat system. There are already posts that do this WWW Link. ALso the system is different in DL, DA and TA.
Reply #5 Top
Thank you all.
It is sad, that the senate, the strengths of parties have no influence to the government.
I will read the describtions about the combat system, thanks the tips.
Reply #6 Top
To explain further:

1) You do not get any benifits for the parties you do not belong to, no matter how many votes they cast. Your votes are based on morale,only, as Graviton said. I believe that all votes that are not of YOUR party are random. That is, if you are Indutrialist, those votes for Universalists, War party, etc. are not based on anything you have done. Just make sure you win the election; a lose will give you a negative bonus of whatever the winning party's bonuses are.

2) The differences are in cost, size, and time to research. Generally they arnt too different but they arnt identical either. On the wiki somewhere there should be a pot by Iztok or maybe Wyndstar (my sincere appologies for not remembering) where he showed that missles are better through out the entire game. However, one of the most important factors is what weapons the AI players are using. I like to use a weapon type that no one else is using so it reduces the chance that an AI will develop the proper defence.

And by the way, your English was just fine. :)
Reply #7 Top
The thing about missiles being better all through ... that is only true for DA.
In the upcoming Twilight of Arnor, civs have their own tech trees and they sometimes favor a certain weapon type.