Harkov's Laundry List of Nub Questions
from
Sins Forums
Well there are some things that puzzle me and I don't know where else to ask, so here they are:
1. Phase Missiles and Shield Mitigation: People seem to think that the Vasari phase missile upgrades are really spectacular. They don't increase the damage directly, but in bypassing the shields, I gather that the phase missiles must avoid the shield mitigation penalty, and that is the (only) reason that the phase miniturization tech chain is so good (?) I had read somewhere else, however, that "shield mitigation" affects damage to hull and not just damage to shields, so I am confused how exactly the shield-bypassing missles do more total damage? Perhaps I was misled and "shield mitigation" really only does affect shields?
2. Subverter Distortion Field: I had some trouble getting this to work manually. I click the enemy ship and nothing seems to happen... perhaps I just have to wait a few seconds? And some posts on these forums say that this ability affects one enemy ship, and others say it affects whole areas/groups. Which is true?
3. Armor: How does it work? Does 1 armor point reduce each incoming damage by 1 like in Starcraft, or does each armor point reduce damage by a percentage like in War3?
4. Capital Ship Direct Damage Abilities: Is the damage reduced by shield mitigation? That would make a big difference. Also regarding the Desolator's Phase Missile Swarm, when it hits multiple targets, does it do 200/400/600 damage to each of them, or is it spread out?
5. "Fighters" vs "Squads": Is it just me or does the game use these two terms interchangeably and confusingly? Does the Skirantra carrier's Microphasing Aura affect only "fighters" or bombers too? What about the Devastator's "Jam Weapons" ability?
6. The game lists damage types and damage amounts, but it doesn't list rate of fire. How do you calculate dps?
Okay that is all I could think of for now... thanks for any answers!
1. Phase Missiles and Shield Mitigation: People seem to think that the Vasari phase missile upgrades are really spectacular. They don't increase the damage directly, but in bypassing the shields, I gather that the phase missiles must avoid the shield mitigation penalty, and that is the (only) reason that the phase miniturization tech chain is so good (?) I had read somewhere else, however, that "shield mitigation" affects damage to hull and not just damage to shields, so I am confused how exactly the shield-bypassing missles do more total damage? Perhaps I was misled and "shield mitigation" really only does affect shields?
2. Subverter Distortion Field: I had some trouble getting this to work manually. I click the enemy ship and nothing seems to happen... perhaps I just have to wait a few seconds? And some posts on these forums say that this ability affects one enemy ship, and others say it affects whole areas/groups. Which is true?
3. Armor: How does it work? Does 1 armor point reduce each incoming damage by 1 like in Starcraft, or does each armor point reduce damage by a percentage like in War3?
4. Capital Ship Direct Damage Abilities: Is the damage reduced by shield mitigation? That would make a big difference. Also regarding the Desolator's Phase Missile Swarm, when it hits multiple targets, does it do 200/400/600 damage to each of them, or is it spread out?
5. "Fighters" vs "Squads": Is it just me or does the game use these two terms interchangeably and confusingly? Does the Skirantra carrier's Microphasing Aura affect only "fighters" or bombers too? What about the Devastator's "Jam Weapons" ability?
6. The game lists damage types and damage amounts, but it doesn't list rate of fire. How do you calculate dps?
Okay that is all I could think of for now... thanks for any answers!