Enemies Camped in New Star Systems
Can anyone here explain what gameplay purpose is served in this game by haveing (some) units AI *always* camping out in every.....single..... unclaimed star system when you start a new game?. Now, im pretty sure every single 4X game ive ever owned or played does NOT have a random assortment of hostile enemies camped out right next door to your starting base. ATM I am playing maps with no pirates, yet every star has (Always Hostile) enemies in large or small #'s that have to be cleared out. Is this meant to prevent players from expanding too rapidly early on? Too make sure your AI oppenent(s) hate you right off the bat since they always move to attack my recon units? Just to annoy ..what?. Perhaps this is an attempt to be 'different' or im not sure what. Perhaps theres is an option to make this more consistent with standard 4x Offerings, ie, Everyone starts out at there crappy low tech base..expands...grab land planets whatever, eventually encounter your neighbors doing the same thing, make nice or shoot first, feel bad later...you know.
I fired up a Huge map the other day to and the 3 star systems next door to my home planet had O around 40+ frigates(between the 3) to fight my way thro just to colonize the nearby systems. Took one look at that and went to bed..