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Bug Report Thread

Bug Report Thread

For users who have version 1.02.49 (stand alone or from SDC) please post any problems you think are bugs here.

Note: A feature you wish the game had or a change in game play is not a bug. ;)
20,270 views 633 replies
Reply #601 Top

For people getting crashes: There's been a lot of crash fixes in 1.04 so hopefully most of your problems will go away once you upgrade to that.  1.03 games will load in 1.04 unless they've been corrupted, even some that were crashing when loading before. When you upgrade to 1.04, if you still get crashes when loading you can e-mail your save games to me.

In the meantime, there is a program called SmartException under Free Stuff in Stardock Central that will create a log file everytime Gal Civ crashes.  The file will be called Galciv.exe.cra. When Gal Civ crashes, it will pop up a dialog asking you to submit a report. Hit submit, then open log directory.

When sending me a save game, it's best to zip both the .sav file and the corresponding folder make sure that it gets the files in the folder too).  If you're using mods, I'll need to know which ones.

The invasion bug has been on my list.

jumblebutt: I've e-mailed you a request for a dxdiag report and a few other questions.

I just fixed the crash from clicking on the destroyed colony's event.

lamperti: please send me your save games.

Zoshan: if you happen to still have a save game with the bugged freighter can you please send it to me?

I'll find out about the planetarystar/omega defense systems thing.

I fixed the crash caused by Earth's colony being destroyed just now.

I'll check into the select next tech thing.

Reply #602 Top
Not sure if this is a bug ..but when I stack more then one dreadnaughts with a terrorstar... - The terrorstar picks up the speed of the dreadnaughts..I can then move the dreadnaughts off the terrorstar and the terrorstar will now move at speed 8 all by itself...
This is with version 1.03A.057

Reply #603 Top
CariElf, Any chance the Terror-star problem has been looked at? I'm currently afraid to make terror-stars right now, and I love them!!! Is anyone else having this problem with 1.04??


~SDC~
Reply #604 Top
Regarding the terrorStar movement...It reads 8/1 movement rate and the terrorStar has all the movement increases, but I don't know if that has any bearing.. By movement increase I'm refering to ...military upgarde(ship +1) increases..steller wake..etc..I've duplicated this twice, accidently, but trying to get a step by step for a third time...
PS...speed 8 TerrorStars are intimidating :)
[Message Edited]
Reply #605 Top

The disappearing terror stars or the movement one?

Reply #607 Top
update on the TerrorStar movement..Once you have your TerrorStar moving at highspeed..after you move it..you can select a ship it was stacked with and they will still be able to move they're full movement...TerrorCarriers..:)
I moved 8 and then moved a scout that was stacked with the TerrorStar an additional 10...Also...the graphic kinda jumped..like it was replacing the TerrorStar graphic over one of the stacked ships?? I'm going to try to document how to reproduce this bug just as soon as I finish conquering the game I'm in with my TerrorCarriers...If you would like a copy of the save game drop me an email at shakespeare_101@yahoo.com
Reply #608 Top
Very minor bug: a ship can move outside its range if there is something blocking its way. For example, if you tell a ship to go to the very edge of its furthest sector and it finds another ships on the spot when it gets there, the new obstacle avoidance path can move it into a sector it shouldn't be able to get to. I don't know if this would allow you to colonize a planet on the edge of that sector, but it probably would let you build a constructor.
Reply #609 Top
CariElf,
No, the CRASH problem. This is a fully repeatable class A, on two games in a row, on the 1.04 patch. I sent in a save game already. The bug is: attack an enemy with the terror-star, and the game crashs. I think it is when you attack someone, and that prompts declaration of war, but I have not tried it yet. Frankly, I was waiting for the fix, before I played again, since I LOVE terror-stars..... HELP!


~SDC~
Reply #610 Top
Disregard last, I noticed another thread that seems to be addressing this issue.

~SDC~
Reply #611 Top
I don't know if this is intentional or not but it seems that a building has to be in production for a turn before you can purchase it. Using 1.04 public release.

~SDC~
Reply #612 Top
I'm having some unusual behavior in 1.04. I am not getting the good/bad moral choices in new colonies. I'm running in a medium galaxy at intelligent across the board. I'm also not getting the option to rush buy items, which is (again) strange. I am not running a 1.03
save - this is a new start. I do see the more expensive trade goods, so something took...

cheers,

Marc


~SDC~
Reply #613 Top
Using version 1.04

I was researching away and I got diplomacy and I had
some spare cash so I purchased diplomatic translators.

I purchased them while having 0 resources allocated to
social production(for the entire game).

Everything was fine, next turn I got a turn message
saying Earth produced diplomatic translators.
I left the social production empty as I still had
nothing being spent on social production. Anyway,
next turn earth again finished diplomatic translators
and again next turn, and pretty much every turn for
the next 50 turns when I finally put some production
to social and set the governer up. Then it went away
didnt seem to do any harm other then making earth
come up everyturn to give me a chance to change
production from diplomatic translators.

Its to bad I didnt get 50 diplo translators, that
might have been cool :)

Reply #615 Top
In new 1.04, I put two constructors on the same spot for the same turn and built two starbases on one square, instead of the second constructor upgrading the first one.

Also, on the governor queue, I could not delete the item in the build queue that I clicked on to delete, it deleted something else instead.

Happy to send a save game. I stayed up way too late playing.
Reply #616 Top
In new 1.04 I also experienced the 0% social allocation/purchase trade item/get message every turn about planet producing same trade item and planet queue popup. This did not appear to adversly affect the bonus of the trade item.

When upgrading starbases sometimes one of the available options to build would be hidden, scrolled up. I can use the up scroll button to see it, but when I click on it to select it, it scrolls back up into hiding. If I hit build, it will build that item though. It just makes telling if you have a build option on a mainline starbase harder. Also, if you scroll so all available build options appear, with completed scrolled off the bottom, if you pick any, even one that appeared when the window opened, the entire list scrolled up. This stopped happening with all my bases when I completed a base with all builds. Am seeing the same thing in this game. Will check when I complete a full SB if it stops.

Save Games, I had a save game named "Temp1". I double click on this save game and get the overwrite pop-up, but it saves to "New Save Game". If I click on the file name, delete "New Save Game" then type in "Temp1", it will save to "Temp1", but offers me no overwrite confirmation. It would appear that it used to be when you clicked on a pre-existing save game, it would update the text in the top box and now it doesn't. Does this with all save game names I have used. :notsure:

Could not disband transports in orbit. Had to launch them with 1 pop and then disband.

Still a great game, first game to go back on the HD after the quarterly clean install. (Great game means it wastes a lot of my time and I like it that way)

VernMcC

~SDC~
Reply #617 Top
Looks like several people are reporting it already, but in any case, 1.04 doesn't allow you to overwright saved games. It will gave you the prompt to do so, but it doesn't actually overwright the saved game. . .
Reply #618 Top
As soon as I load the game, I get this message and the game crashes.

GCmenu has caused an error in GCMENUE.EXE. Menu will now close.

I have 900Mz Dell, Win Millenium, 512 RAM, and I loaded the 1.03 patch.
Reply #619 Top

Ah, my apologies about not remembering the Terror Star bug...this thread is a monster. Scott fixed the crash.

CorranH96: Um, I'm not seeing that. By design, 1.04 won't let you purchase 2 social projects on the same colony on the same turn if that's what you mean.

It is random if you get a colonization event, and it won't happen if it's the first planet that you colonize because of the cutscene, but it is odd that you wouldn't be getting any.

I fixed the repeat message for purchased social projects.

The governor screen is getting fixed/updated in the expansion.

I fixed the bug with overwriting save games.

I'll have to check into the UpgradeStarbase scrolling.

Fitzman: what if you start it without the cd, from stardock central or the file on your harddrive?

 

Reply #620 Top
This was about the game not saving over previous saves but was answered in a thread lower down. Elrikk
[Message Edited]
Reply #621 Top
If you finish a research project and culturally flip
a system in the same turn, the selection to choose
a new research project is buried and can not be reached.

This was noted in 1.035, thought u got it, but still
exists, so I guess this is just a reminder.

Reply #622 Top
Since I updated to the 1.04 patch I've had a problem with build events which keep looping. For example, I'll build The Terraformer and each turn after its completed it prompts me that its completed again. Unfortunately it doesnt keep adding to my planet quality each turn :-(
Reply #623 Top
Let's see if I can explain this better. I purchase a social improvement on a planet, its removed from the list, I hit the end turn button and I go back to the planet screen to purchase another social improvement and the "Purchase" button doesn't appear. If I set the improvement to start building, next turn the "Purchase" button appears. Also I'm getting the improvement showing up at the beginning of the turn repeatedly even with the social rating at 50%.

~SDC~
Reply #624 Top
Diplomacy bug:

Appearently, the AI player doesn't seem to want to break alliances. This is especially true if you are "Good" allies with an "Evil" computer player.

I don't have a saved game to back this up, but...
Reply #625 Top
i've seen this posted elsewhere, but i figure a confirmation couldn't hurt: on 1.04.58 when i tried to destroy a system with a terror star, i get a ctd.