Interesting Late Game Tactic - Ship Catapults
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Having spent some play time on huge and gigantic maps, I have noticed that the ability to project military force over large distances in a timely manner can be crucial to success. To that end, I have experienced with a ship catapult tactic that seemed quite amusing to me. I basically designated one sector in the heart of my empire as a launch zone, and filled it up with starbases that contained nothing more than Stellar Wake and Reverse Tractor Beam upgrades. It wasn't long before I could catapult all units passing through that sector far into deep space.
If there is no limit to starbase bonus stacking, I will soon be able to send my ships through 12 sectors of space in one turn. Although this may look like a waste of constructors, it does allow me to reduce the size of my standing army significantly and alleviate much of the auto-moving ship clutter towards the end game. Give it a try if you're bored
If there is no limit to starbase bonus stacking, I will soon be able to send my ships through 12 sectors of space in one turn. Although this may look like a waste of constructors, it does allow me to reduce the size of my standing army significantly and alleviate much of the auto-moving ship clutter towards the end game. Give it a try if you're bored