"Longest uninterrupted trade route" - not really the longest?
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Stardock Forums
I can't check the manual now, but IIRC, the game is supposed to give a trade bonus along the longest uninterrupted trade route, which it will highlight if you cursor over your credit amount.
But what I'm seeing it show isn't nearly the longest route - it seems to cut bunches of planets out of the loop. In my current game, I have 12+ planets all with trade centers, and all connected, but at least 4-5 planets are left out that could have been put in the chain.
ie:
The letters are planets and the -'s and /'s are connections, ignore the .'s, which just keep the spacing correct:
....a-b
..././
w-x-y-z
The "longest" trade route I get shows w-x-y-z, with a and b ignored. But w-x-a-b-y-z does not revisit any planets and is a longer route both in terms of planet count and actual line distance traveled.
Am I missing something here? Is this a bug?
Also - is there any way to force my trade ships to stay within friendly space instead of taking shortcuts through enemy territory?
But what I'm seeing it show isn't nearly the longest route - it seems to cut bunches of planets out of the loop. In my current game, I have 12+ planets all with trade centers, and all connected, but at least 4-5 planets are left out that could have been put in the chain.
ie:
The letters are planets and the -'s and /'s are connections, ignore the .'s, which just keep the spacing correct:
....a-b
..././
w-x-y-z
The "longest" trade route I get shows w-x-y-z, with a and b ignored. But w-x-a-b-y-z does not revisit any planets and is a longer route both in terms of planet count and actual line distance traveled.
Am I missing something here? Is this a bug?
Also - is there any way to force my trade ships to stay within friendly space instead of taking shortcuts through enemy territory?