Capital Ship Ability Descriptions?

Where can I find descriptions of all of the Capital Ship abilities?

I've played a few small random maps so far, and keep running into one particular issue, which I'm hoping someone can help with.

Where can I find full descriptions of the Capital Ship abilities? Or anything more than just an ability name, for that matter.

Whenever I decide to build a new Capital Ship, I have no real idea what its special abilities will be. For example, my most recent map made me an Advent for the first time. After reviewing the defensive & offensive specs, my decision for the first capital ship came down to a Progenitor Mothership or a Radiance Battleship - with their abilities being the deciding factor.

Sadly, I have no idea what "Animosity" or "Malice" might do, and I confess that I don't like making my early-game choices based solely on a title... :NOTSURE:
48,843 views 23 replies
Reply #1 Top
Apparently I chose a poor time last night to post this question. I still haven't seen this information anywhere else - can anyone point me in the right direction?
Reply #2 Top
I cant, but I will reply anyway for no good reason.
Reply #3 Top
you just have to find out for yourself atm, or maybe find a sins of a solar empire wikia somewhere
Reply #4 Top
You can only see detailed stats/descriptions on abilities once you build the ship. They should be in the manual, though, I think?

I've been avoiding reading the pdf, waiting for my printed one to get here :)
Reply #5 Top
would be nice to have them listed somewhere for quick reference. (they are not in the manual)
Reply #6 Top

you just have to find out for yourself atm, or maybe find a sins of a solar empire wikia somewhere

End of quote


Is there a wiki floating around already? I've seen one in German, but not an established English wiki.
Reply #7 Top
The manual provide hints of their abilities in its description of the ships. For Capital ships, I ran into the same problem. Only way so far is to build one and read the action info for each ability. You can save before building one.
Reply #8 Top
There are some gentlemen on the forums who will be (may be even now) compiling a more detailed manual/strategy guide straight from the game data. I believe they said that they hope to have the project out within a week of game release, so it shouldn't be long. Until then, the manual thread from the beta (same guys who are making the new one) has a slightly more detailed description of the TEC and Vasari cap ships than is in the official manual.

https://forums.sinsofasolarempire.com/?forumid=402&aid=163513#1431062
Reply #9 Top
it does say their special abilities in the manual. however, it doesn't explain them, but does name them. in the ships part, it says "special abilities" and names them or says "none."

garrett
Reply #10 Top
hmm I might (big might) upload pictures from ingame later on of each ability.
Reply #11 Top
If you build one, you can hold the mouse over each ability after selecting the built ship. That will provide further description. Unfortunately, this doesn't help when choosing what to build.

I suppose you could save the game, build a ship, and if you don't like it, load that previous save up and build something else until you figure out what the abilities do.
Reply #12 Top
heres the pictures of the capital ships abilities for each race, the ship abilities are in the order of left to right in the capital ship factory (as in the top picture here of Tec represents the leftmost capital when you select to build things).

The quality is not the best due to converting, I ignored the colonize ability and all the abilities are only level 1 info.

TEC:










Advent:









Vasari:






Reply #13 Top
Thank you Archsi for those screenshots - they are going to be very useful, I'm sure.

And thanks Hackbar for the manual thread link. That will be another valuable resource. Although there have been some changes since it was compiled for Beta 4 (e.g. the Phase Jump Inhibitors and complete lack of the Advent faction), the general tips and strategies still seem to be valid.

I'll keep my eye out on the forums for notices that those more detailed guides are available. I'm sure they will be a welcome resource for noobs like myself who prefer a slightly informed trial and error approach to learning the ins & outs of this amazing time sink. :)
Reply #14 Top
Nice.
Reply #15 Top
I'm sure its in the manual, which I'll be reading tonight, but some of these stats have an anti-matter cost. Can someone explain that in a little more detail and how you gain it. I ran across a couple ship building warning messages that I didn't have enough anti-matter. At least I think it was building, maybe it was trying to use special features?!?

Thanks,
~JO
Reply #16 Top
... anti-matter cost. Can someone explain that in a little more detail and how you gain it.
End of quote


Antimatter is the "fuel" for special abilities you can activate (passive abilities don't require any antimatter). Phase lane jumping also drains antimatter (the Advent, at least, have some research that reduces the amount used).

By default, antimatter regenerates slowly over time. Some ships have the ability to steal or regenerate antimatter in other ways, and research is available to improve antimatter storage capacity, usage rates, and regeneration.
Reply #17 Top
On that note, has anyone tried Subversion, the spy to a planets surface? Is it any good, what exactly does he do? I'm guessing destroy planet upgrades?
Reply #18 Top


you just have to find out for yourself atm, or maybe find a sins of a solar empire wikia somewhere



Is there a wiki floating around already? I've seen one in German, but not an established English wiki.
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I've just submitted a request for sinsofasolarempire.wikia.com to be created. Hopefully that will be up shortly, and everyone who's interested can submit information. If for one would like an online resource with more detail than the manual (exact unit costs and stats, exact ability costs and effect descriptions, research trees, etc.). Mostly so I can have something to reference when I'm spending time at the office thinking about Sins and avoiding actual work. :LOL:
Reply #19 Top
sinsofasolarempire.wikia.com
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Brilliant! I, for one, will be sure to contribute once it's available. Primarily because, like you, I need a good reference to peruse while "working" ;)

Please post here when the wikia's available - I see it still hasn't been created yet.
Reply #20 Top
Antimatter is the "fuel" for special abilities you can activate (passive abilities don't require any antimatter). Phase lane jumping also drains antimatter (the Advent, at least, have some research that reduces the amount used).

By default, antimatter regenerates slowly over time. Some ships have the ability to steal or regenerate antimatter in other ways, and research is available to improve antimatter storage capacity, usage rates, and regeneration.
End of quote




why, just say that antimatter works like mana does like in, for example, WC3
;)
Reply #21 Top
For the record leaving out "Colonise" was a bad idea, the "Colonise" abilities of the Capital Ships are different from both each other and the normal colony ship, for the Advent colonies created by the capital ship get cheaper and quicker planetary upgrades, for the Vasari orbital structures are built quicker, and i have yet to play the TEC so dont know what bonus they get.
Reply #22 Top
okay heres the colonize picture.

Reply #23 Top
Thanks again Archpsi - those screenshots were perfect. We still don't have the detailed information about skill progression, but these will at least allow us to get the idea of what the skill accomplishes.

I combined all the information from the manual and those screenshots in the SoaSE Wiki. There's still a lot more reference material needed, though - so please feel free to create an account and contribute to what will be the best fan-generated reference aroudn.