Phase Disruptor

well, can anyone of the official guys say why they lost their ability to disrupt phase jumps?

They were far away from being overpowered but now they are just useless.

Would be nice to hear the reasoning behind this, imo its a bad change, phase disruptors were a nice tactical element.
18,144 views 5 replies
Reply #1 Top
They were a nice tactical element, until someone would fill a chokepoint with one or two and the rest defenses and his fleet, and then hide 4-5 Novaliths behind it.
Reply #2 Top

They were a nice tactical element, until someone would fill a chokepoint with one or two and the rest defenses and his fleet, and then hide 4-5 Novaliths behind it.


erm thats hardly an argument against em.
First, this goes always two ways, everyone can do it.
Second, seriously if ur enemy can build a few novaliths u have done something wrong.
Third, what stops u from taking em out?
Fourth, no phase jump disruption and STILL strong siege frigs are simply not fun
Fifth, why at least no other "good" ability for the phase disruptors. I mean ok u thought there was a nerf needed but now they have no use at all.
Reply #3 Top
I mean ok u thought there was a nerf needed but now they have no use at all.

that i agree apon, i prefer not to build them as time they do increase of the enemy phase jump is to low
Reply #4 Top
Too low? It goes from 7 seconds charge-up time to 25 seconds..
Reply #5 Top

Too low? It goes from 7 seconds charge-up time to 25 seconds..


oh come on Annatar, thats like nothing looking at the travel time of fleets and wont help u much.
And for this u want players to spent so much money on em? Better spent that money on planetary defence. :/