(de-lurk)
Many thanks to the developers (and publishers) for all your work on this game. It looks incredible.
I realize the game is WAY past feature-freeze and that I may be too late, but I wanted to chime in on the multiplayer-pause issue.
---
Why I want to be able to pause in multiplayer:
My wife and I like to play RTS's in cooperative multiplayer versus AIs, and since we really stink at quick decision making in games we make heavy use of pausing and reducing-game-speed. Kohan 2 was very good at allowing us to do that, since we could pause whenever we needed to, issue just about any order, and then resume. It wasn't so much that we couldn't manage with just using a really slow speed, it was psychologically reassuring to be able to completely stop the game, do all the thinking and ordering we needed to, and then resume.
Since that's our main use of RTS's, we probably wouldn't get an RTS that wouldn't let us pause while playing cooperative mode. We'll try the demo, of course, to see if it would work anyway.
---
How I think the multiplayer-pause could be available to users like us and not mess up the game for everyone else:
Have a game setup checkbox (which defaults to off) which enables pause in multiplayer.
Would that be simple for the programmers to implement? Or does the way the game handles multiplayer preclude pausing?
---
To summarize:
1) we're poor players, but we like to play multiplayer as a family, and the pause button makes that possible
2) we'd like the option to allow pause in multiplayer.
If not, I won't fuss, I know we're a minority.
Many thanks,
Keith