Some logical dilemmas and other things

I'm still battling the idea that all the races bombard the planets inhabitants and why they don't foresee this and start to dig into bunkers far underground to survive. On top of this the reproductive cycles must be insanely fast to spawn new civilisations over and over again. Perhaps time plays accelerated but that still leaves one question about how the ships crews would appear to live forever...

Also, if all the factions have the power to so easily nuke a planet they don't really have the use for money. They build Crystal and Ore mines and build ships from that. What good is money when you have this awesome power already. Considering you completely annihilate a population you're already a dictator of the worst calibre.

Ships should have a lot more anti missile capabilities considering how advanced they are.

To add some variation for future updates and additions to the game, why not a race with bio-engineered ships who instead of bombarding planets gather the biomass from the planets to construct their ships and stations. Crystals and Ore would have less use for them, perhaps only to create an exo-skeleton structure which in the end would feed off planets to create their bio-engineered ship station, having to be careful not to drain the planet too much while doing so.
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Reply #1 Top
I'm still battling the idea that all the races bombard the planets inhabitants and why they don't foresee this and start to dig into bunkers far underground to survive.
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Consider that the bombardment infrastructure upgrade... doesn't change the fact that with enough power, any bunker can be breached.

Perhaps time plays accelerated but that still leaves one question about how the ships crews would appear to live forever...
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How do crews "appear to live forever"? You can always use smaller craft, conceptualized into the background, to rotate your crews, just consider that as not being incorporated into the gameplay, so you don't have to worry about that kind of micro.


Also, if all the factions have the power to so easily nuke a planet they don't really have the use for money. They build Crystal and Ore mines and build ships from that. What good is money when you have this awesome power already. Considering you completely annihilate a population you're already a dictator of the worst calibre.
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I'm sorry, but thats a complete non sequitur. Money makes the world go round whatever century your in, or however much power you have.


To add some variation for future updates and additions to the game, why not a race with bio-engineered ships who instead of bombarding planets gather the biomass from the planets to construct their ships and stations. Crystals and Ore would have less use for them, perhaps only to create an exo-skeleton structure which in the end would feed off planets to create their bio-engineered ship station, having to be careful not to drain the planet too much while doing so.
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"Easy to learn, hard to master".

Thats the concept behind much of the game. Your idea of a "bio-mass" based race would complete violate the core game design... and not really add anything.
Reply #2 Top
I'm still battling the idea that all the races bombard the planets inhabitants and why they don't foresee this and start to dig into bunkers far underground to survive.
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They do. When you bomb a planet you're only targeting government and infrastructure, so you can put your own in place. Pretty much all of the planets in the regions Sins takes place in have already been inhabited by Humans for some time; it's just a question of who rules them.
Reply #3 Top

They do. When you bomb a planet you're only targeting government and infrastructure, so you can put your own in place. Pretty much all of the planets in the regions Sins takes place in have already been inhabited by Humans for some time; it's just a question of who rules them.




Okay that explains the theory behind it. The feeling one get in-game is rather that you wipe every living being on the planet so perhaps this could be visualised in a slighty more informative manner.


Thats the concept behind much of the game. Your idea of a "bio-mass" based race would complete violate the core game design... and not really add anything.




If it's the concept of the game already but still violates the core game design I don't see how they already pulled it off and got Sins as far as they have, agreed?

But nevermind, I'm not about to explain it any deeper than that, if any developer think onwards on the idea that's great, if not, no worries.
Reply #4 Top

If it's the concept of the game already but still violates the core game design I don't see how they already pulled it off and got Sins as far as they have, agreed?
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Huh? Re-read me please.

Look one line above -- basic idea is "easy to learn, hard to master". Your idea violates the approach they took to that by making the races appear to mirror one another. (They really don't, especially once you look at abilities, but thats the appearance they've given -- you can easily find "analogs" amongst the races, but they really are very different).
Reply #5 Top
i think of it like in ww2 when the brits and germans where bombing each others factorys and dams and airfeilds they are trying to eliminate resistance so that when they drop in their guys they have an easier time

note im talking about before the stray bomber bombed london
Reply #6 Top


Huh? Re-read me please.

Look one line above -- basic idea is "easy to learn, hard to master". Your idea violates the approach they took to that by making the races appear to mirror one another. (They really don't, especially once you look at abilities, but thats the appearance they've given -- you can easily find "analogs" amongst the races, but they really are very different).


Aha then I get your meaning. Yeah at start they do work similar but change later on, to the Vasaris advantage if you ask me.

What Stardock is starting someone else will refine later on, as is the evolution of gaming. I'm more for the advanced microing than the easier to handle-type of game. I'm biding my time.
Reply #7 Top
I'm more for the advanced microing than the easier to handle-type of game.
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You like micro? Ick.
Reply #8 Top

I'm more for the advanced microing than the easier to handle-type of game.


You like micro? Ick.


Indeed. The day they make the X-universe designed to play like Sins I'm one happy space monkey.
Reply #9 Top
Me too!
Reply #10 Top


I'm more for the advanced microing than the easier to handle-type of game.


You like micro? Ick.


Indeed. The day they make the X-universe designed to play like Sins I'm one happy space monkey.
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By X-universe are you refering to games like x3 reunion?  :SURPRISED:
 

Reply #11 Top
Far as i know, initially, X-Universe was reference name for idea / concept of taking X into MMO realm :) What it is now i have no clue...

And yes, i quite agree about Designers comment ;)