Modding Racial Tech Trees in TA Beta 4?
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GalCiv2 Forums
Alright, I have been working on a little mod to make the Yor a little more unique/alien in TA and was all set to release the first version of it, but now I've run into a little problem that I hadn't encountered in the last beta: the game does not seem to search the mod folders for Tech Tree files and, thus, no changes to them will be recorded.
No matter how much I tried, I could not get the game to recognize the changes I made to the Yor tech tree, short of actually replacing the Yor_TechTree.xml file in the Twilight/Data/English Folder...
I've even tried taking the RacialConfig.xml file and assigning a different tech tree to the Yor and placing that tech tree (with a changed Internal Name) in the mod folder, to no success. (In this case, the Yor had no starting techs listed, leading me to believe they hadn't any techs at all. Never actually started a game to find out, though).
This is very frustrating to me because everything worked fine in the last beta... anyone have any ideas how and where TA now looks for Racial Tech Tree files?
No matter how much I tried, I could not get the game to recognize the changes I made to the Yor tech tree, short of actually replacing the Yor_TechTree.xml file in the Twilight/Data/English Folder...
I've even tried taking the RacialConfig.xml file and assigning a different tech tree to the Yor and placing that tech tree (with a changed Internal Name) in the mod folder, to no success. (In this case, the Yor had no starting techs listed, leading me to believe they hadn't any techs at all. Never actually started a game to find out, though).
This is very frustrating to me because everything worked fine in the last beta... anyone have any ideas how and where TA now looks for Racial Tech Tree files?