Terror Stars

Not like it is that big of a deal or anything, but I was just wanting to know why terror stars still destroy an entire star system instead of just one planet. I figured that in GalCiv it was like that just because the individual planets were "inside" the stars per say. I just think that maybe there might be more strategy in destroying planets and turning them into mining colonies, rather than taking a cheap shot at an entire star system. Then again, i have to say, a war could turn around fast if the AI suddenly took out your homeworld in one turn... I don't know, its up in the air for me. Just wanted to know what everyone thought, and maybe get a little information   

Thanks
8,432 views 4 replies
Reply #1 Top
I do hope that it creates asteriod when you use it.
Reply #2 Top
I think you are right in one thing. It would be a great strategy to wipe the player out. But the think is terror stars are supposed to be slow. So you can prevent them from making them such things to you. Terror stars are something like scrin mothership in Command and Conquer. You will probably not win by using them, but if they appear somewhere, you or your opponent will be forced to concentrate on defense.

I was already considering an option how to workaround the speed. If they are constructed like a star base, it may be possible to create a fleet of fast constructors and build the terror star on the place, where you want to use it. But I doubt AI will use this technique.
Reply #3 Top
If they are constructed like a star base, it may be possible to create a fleet of fast constructors and build the terror star on the place, where you want to use it.
End of quote


There's a delay to add each module, so this sort of tactic can't be used for easy "alpha strikes" as it could in GC1.
Reply #4 Top
I presume that the AI will react harshly to a weapon of mass destruction on the backdoor. Once again, I really hope that they get better at sneak attacks/preemptive strikes Probably the biggest thing is to just let them declare war internally without have to let their opponent know that they're allowed to start shooting. This would result in them declaring war with weapons fire instead of a messenger, as the player normally does, and would remove that delay between starting a war and fighting that usually costs the AI dearly by letting the player prepare.