How to lose a game of SINS

One thing I must say is im always thinking of ideas. Its just who I am, love em or hate them but Im usualy vocal about them.

The idea today is: Concede
I noticed with alot of matches that most people admit defeat before actualy having there whole empire destroyed and quit the game because at some point you know you cant win and it will take another hour or more to be totaly wiped out. I would like an option to just Concede so to admit im defeated and give that nice Victory window to the other player.

Now id be happy with just a concede. but perhaps maybe could take it a step further? if I Concede defeat in a multi FFA match, maybe it wouldnt totaly take me out of the game perhaps it would just remove all function to research combat techs, to produce ships or limit fleet size down to a small margin. Automaticly make you locked in as an Ally with the person you conceded too. and automaticly transfer a percentage of your empire's resources to the person you concede to. Similar to real life maybe a bit more extreme. Basicly make my empire worthless. to myself but make it benificial to the person who defeats you. they still get the resources from your empire without actualy taking over the entire empire from bombing. And the only thing I can do is lock myself into talking with JUST allies, and building defenses at my planets. And even further advanced, the people still fighting could Liberate your planets to there own side. As well as add a new planet research in place of "Make homeworld" to naturalize my planets into the defeater's empire making me lose that planet and them getting full income/resources and control over it.

People's thoughts?
19,506 views 10 replies
Reply #1 Top
after thinking about yet, I seen 1 flaw in that after conceding a person with 4 sectors will all a sudden get 8 sectors due to me conceding. and be able over to overwhelm the other players. but I think this adds more strategy. yes he has 4 new sectors but like I said you get only a percentage of the resources. Also other players have a chance to Liberate your sectors. one way I thought of doing it is like a Tug of war, or King of the Hill. You keep a fleet in that sector long enough the timer shifts towards you and when it reaches your side you gain control over the planet allowing you to shift that income percentage to your control, and letting you pay a big amount of resource to naturalize it. Additionaly if someone is naturalizing the planet and another fleet shows up it will stop the timer on naturalizing and wait till the fleet battle has been decided before continuing again or resets if the battle was lost to the new invader. This could interfer with the whole talking to only your allies thing. but in that case make it so you can only talk to all people. so your not able to make plans off attack with your defeating party (only if you still are allowed a small fleet size of ships, if its just defenses able to be built wont be an issue)

Finaly maybe if your left alone for to long of time you could even rebel and retake one of your planets under defeat and try again in the game. could be that you need like 20,000 income or some huge number. but with your resources being transfered to the defeater your obviously gonna be out of the match for a long time let alone have much chance to fight back by then.
Reply #2 Top
i like this but perhaps when you concede some territories go 'rogue'
Reply #3 Top

i like this but perhaps when you concede some territories go 'rogue'


indeed, excellent suggestion, they turn to the "rebel class"... or something similar...
Reply #4 Top
the question is, whether this is interesting enough for a losing player to stay in the game.

civ 4 has more or less the same thing with the vasellage treaty. the overlord gets access to all ressources, happiness bonus full territorial movement and sight, a bonus to victory conditions and a few other things. so yeah, a concede/ capitulation whereby the losing party pays a certain percentage of his ressources to the overlord would be very nice. to spin this thought further, a losing side could also turn to a third party and offer similar conditions for protection. that way you could in a way plan revenge instead of helping your conqueror.

lastly, I wouldn't restrict research or construction too much. with the ressource outflow any capabilities for said functions are already severly limited.

rogue territories is a good idea too.
Reply #5 Top
Too easy to abuse and ruin online play
Reply #6 Top
I'd get the feeling that any sort of vassalage concept, unless it's already in the improved diplomacy model, isn't going to be possible in the time remaining.
Reply #7 Top
1. A simple concede game option is needed.

2. I agree that it probablly is far too late to add interesting defeat issues.

3. I'm not too concerned about a defeated/conceded player being interested in playing; I think it would just be really nice in FFA that if a player concedes to a particular player, they gain some benefit but for the most part his empire crumbles into 'militias' and his remaining ships go pirate...

4. Allot of smaller games have a good grasp on how these things can work out... for example in a small and free risk like game, their is a mode where if you take/colonize the capital all of their territories and armies become yours... a much better mode is upon destroying the capital the results are randomized, some planets are ceded to you, others to other players, and some become neutral.

You could add in distance to your own territories as a probabillity factor for who a territory switches to. Since assets are also siezed, the entire area becomes a good chaotic field of WTF and FFA
Reply #8 Top
Well I guess one easy way to have the 'concede' effect is to just pop the victory screen up when the last human player leaves. And then you can choose to continue to wipe out the AI or not, but all the stats and whatnot would already be recorded.

Reply #9 Top
AFAIK the AI takes over after a losing player quits. Right now you would have to wipe that AI out to achieve a victory. This is a good suggestion, because like what was said some people dont want to spend the time wiping the AI remnants out.

I can see 2 options here...

1)The original "concede" topic where the losing players units simply disappear, and victory is awarded.

2) Surrender to the opposing player (if more than a 2 player map). Same as concede except the victor acquires all the remaining worlds, and units of the losing player.
Reply #10 Top
Yeah like I said I realy would like a "concede" to just lose option. without taking out the AI. the rest of the ideas I said was just an after thought which would be cool but maybe for an expansion or something if you realy wanted to take time on it.