DA V1.61 & Really Bad Math

Ok, I can't seem to figure this one out...

I'm trying to create my own GC:DA referrence guide (for personal in-game use).
And I've stumbled into the fact that there's some really bad math going on with
my starbase upgrading.

First Issue: I send in a constructor to upgrade. The upgrade screen lists
"Overlord Armor +16" "Invulnerability Bloom +16" and "Electro-Magnetic Surge +16"
-If I select any given one, then single-click on the SB in question, it indicates
an added defense bonus of 48 (In the small summary at the bottom of the screen).
-If I double-click the SB to see a full summary, the list at the very top-right
dispays "Starbase Defense +16". But, the Upper-Right hand pane displays a "48" next to the respective defense icon. Furthermore, the list at very the bottom of this screen
shows that the EM Surge is providing a defense of "+46"
This occurs with both my military and economy starbases (not tested with influence bases). Does anyone have a clue what the defense bonuses TRULY are?

Second Issue: Same As Above. However, applied upgrades for "Ray Shielding I/II/III", "Combat Armor I/II/III", and Missile Defender I/II/III", all state (within
the upgrade selection screen) values which may not be corrent. Stated values are
+5, +10, and +30. However, next to the starbase summary defense icons, these values are
increased at a rate of +16, +30, and +62 respectively. So, are the Type III upgrades Truly
giving me the +62 shown next to the icons? Or am I only getting The +30 shown in the upgrade selection screen? Same with the all of them. Which numbers are correct?


Third Issue: Military Starbase Upgrading. Ship Attack Assist Modules. The "Beam Multiplier Field", "Omega Cannon", and "Missile Bloom" All have upgrade types I, III,
IV, and V. Despite the missing Type II modules, my starbases are still maxed with 62/62 total modules. But where the heck is Type II? Did someone at stardock forget what they learned in school about roman numerals? (hehe).

And btw...Am I the only one this is stuff happening to? Or is this stuff considered an overlooked item awaiting update in V1.7 or something?
3,532 views 4 replies
Reply #1 Top
Hi!
AFAIK the defense capabilities on SBs are displayed correctly, but the math behind SB's attack capabilities doesn't add to the displayed numbers. Another text glitch that will probably never be fixed.

In your case it looks to me like you have a really big defense bonus - probably 6 military resources maxxed. Can you please check about that, and about your race's defense bonus?

BR, Iztok
Reply #2 Top
And btw...Am I the only one this is stuff happening to? Or is this stuff considered an overlooked item awaiting update in V1.7 or something?

I don't know if you're the only one this is happening to, but perhaps. Basically I've always considered trying to defend starbases by adding attack and defense modules to be a horribly inefficient way to do it and one that in the end never works anyway.

Correct me if I'm wrong but in general a top line fleet can take out a starbase regardless of how many attack/defense modules have been added. And for the cost in time and production to get your SB's up to 62 out of 62 modules you could have produced far more ships than would be required to protect just a single SB.

I basically dedicate a fleet per each resource mining SB and a fleet or two for any kind of SB array such as one utilizing 16 economic SB's used to create uber research planets.
Reply #3 Top
Well, I play as "Evil" so all my SB upgrades are free. And by the time I start dumping out constructors by the hundreds (to max out my 75 SBs) I'm usually pulling in 25,000 BC or more per turn. And actually, I've never had a maxed out SB get wiped by any size fleet. In fact, I recently ran a turn where I had a 62/62 Military SB bombarded (and survived) by 7 heavy fleets spread between 3 races. When I'm at war with 4 or 5 races at once, maxed out SBs work great for me to diminish enemy fleets. I play as Terrans. But anyway, I thought Military resource bonuses only applied to ships. They apply to other bases as well?
Reply #4 Top
Hi!
I thought Military resource bonuses only applied to ships. They apply to other bases as well?

Yes, but only for SB defense modules, not for the attack ones.

BR, Iztok