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Dual Monitor Support

Dual Monitor Support

It would be great if this game had Dual Monitor Support. I find i play most of the game zoomed out cause i like to see the big picture, but then i miss alot of whats happening on a small scale. A game like this that has such contrast in combining 4E and RTS, imo, should support two monitors. It is would add SOOO much to this game to experiance both RTS and 4E at the same time. I know there are only a limited amount of us out there that would take advantage of this. But im willing to bet that a game of this scale, pushing the bounds of gaming the way your trying to, would be a great catalist for many to invest in some extra hardware. Not to mention it would really give some legitimacy the "ground breaking" nature of this already amazing game! It just seems a waist to let all those amazing moddle graphics go to waist 90% of the time...

I know this would cause most computers (even mine) to run slower then it already is trying to render everything... but it would be imensly worth it, especially with an option to not render moddles on one of the screens. Who votes for Dual Monitor Support?
21,542 views 30 replies
Reply #26 Top
Also you gotta consider that nowadays you can get two wide screen monitors for the same amount of cash(or less) that one CRT monitor used to cost a few years ago. Don't be so sure that there aren't enough two monitor gamers out there to make support worth it.
Reply #27 Top

I know I'm probably bringing up a pointless arguement here, given Diplomacy's release and all, but a few things have changed in the last TWO years...

 

Many more of us are sporting dual monitor goodness.  But beyond that, current video cards do have the horsepower to drive two screens, at least when crazy resolutions aren't being selected.  My Quadro FX 3600M seems to do just fine with two 24" wides @ 1900x1200, and that's not even really a gaming card.  (Yes, it does quite nicely with DCC/CAD as well...)

 

One of the first posts in this thread covered the issue quite nicely, it would be really nice to have a Large scale map on one monitor with the various menus etc, with the other monitor supporting the ability to zoom full range.  Being able to move menus around to customizable positions goes without saying...  (whoops, I did say it...)

 

I guess the last thing I would say is that I would give another $9.99 expansion pack fee for something that addressed this kind of thing...

 

Yeah, I know, wishful thinking, but I can always ask...

 

 

 

Reply #28 Top

Quoting BULL, reply 27
I know I'm probably bringing up a pointless arguement here, given Diplomacy's release and all, but a few things have changed in the last TWO years...

 

Many more of us are sporting dual monitor goodness.  But beyond that, current video cards do have the horsepower to drive two screens, at least when crazy resolutions aren't being selected.  My Quadro FX 3600M seems to do just fine with two 24" wides @ 1900x1200, and that's not even really a gaming card.  (Yes, it does quite nicely with DCC/CAD as well...)

 

One of the first posts in this thread covered the issue quite nicely, it would be really nice to have a Large scale map on one monitor with the various menus etc, with the other monitor supporting the ability to zoom full range.  Being able to move menus around to customizable positions goes without saying...  (whoops, I did say it...)

 

I guess the last thing I would say is that I would give another $9.99 expansion pack fee for something that addressed this kind of thing...

 

Yeah, I know, wishful thinking, but I can always ask...

 

 

 
End of BULL's quote
I've been using dual monitors for a couple of years now.  A cheap setup is to just get a smaller CRT for $25 at a local shop, and use that as your 2nd until you find a cheap deal on a 2nd LCD.

 

Anyway, I just recently bought Sins and am getting ready to start playing.  I was really hoping this one would have dual support, but.... :( 

 

For the Devs:  Generally speaking for RTS, or any game for that matter, especially if you're limited on time, the secondary display could be limited to low res, and simple stuff, like stats, setup/config, low motion overview and maps.  Surely setting that up wouldn't be too hard........would it?

 

As this game and expansions seem to have gotten great reviews, it would be really great to see it given dual support, even if we have to wait awhile.

Reply #29 Top

Um, I have dual monitors (running on a Nvidia 8800GT) and play Sins all the time with both. All you have to do is set the Nvidia multiple monitor display settings to horizontal display, so that both monitors act as one big long screen. You will know you have it right when the taskbar stretches across both. Then start up the game. One of the monitors will turn itself off. Go into the video settings in game and set the resolution to one that has an 8:3 ration instead of 4:3. IE set it to the one where the first number is way bigger then the second number. For me it's 2560x1024. Then the game screen is stretched across both monitors, with the same view screen running on both. Yes, there is a slight annoyance in the pieces of plastic in between the two screens causing disruptions, but after you get used to it it's a dream. BTW you can play almost any game dual monitor this way.