NOOB Mod Questions (Blank Ship Models)

Kryo Please Help?

Hi....

DL not DA yet LOL

I am/have been trying to change/adapt the excellent B5-Mod, using the basic RaceConfig/CutomPlanets, and tweeking them with StarTrek-Mod. Anyway have finally got that part working, thanks to an XML editor finding the syntax-error that caused the game to crash on loading race-selection. I have checked all the other files for syntax-error!

My problem now is I have placed all the Models and Model-Name files into the right folder, and changed the Model-Name files to my prefix_size_name as necessary. Have copied ShipCfg files to the right folder and changed to my prefix-numbers for the core ships. The ship compoments/types are configured using the ones made for ST&B5Modes as a guide. The GC2Ships.xml has been modified to reflect my choices of ship uses.

And I HAVE read many of the guides and post in the forums to try and educate myself in what I am doing wrong

So as it stands now the RaceConfig file loads and the CutomPlanets load, but when you move on to play most of the ships are there in name only, they are blank on the screen. Except for a ColonyShip of the Humans, which for some reason appears in three more race choices when you are selecting a race to start.

The ColonyShip is complete with the hidden-components present for engines etc.

As more info is requested usually, I will try and include examples of what I had changed so far using the EARTHALLIANCE.

IN RACECONFIG: -The 5-ModuleStyle is used on all races, as per the B5Mod

ShipStyle 40
ModuleStyle 5

IN GC2SHIPS:
-I changed to "small" as a scout, "and small(1)" as a attack version etc

GC2Ships
DataChecksum NoParse="1"
Ignore DisplayName,Model,Description Ignore
DataChecksum
Ship Name = "Scout"
DisplayName Scout DisplayName
Model Scout Model
Description I find stuff, it's what I do. Description
Component Small Component
Component HyperDrive Component
Component Sensors0 Component
Component Sensors0 Component
Component Sensors0 Component
Component BasicSupport Component
Component BasicSupport Component
Ship

IN SHIPCOMPONENTS:
-As per the B5Mod I have HideDefualts in the component-folder
-"Large1" is the vessel I wish to be used as a CombatTransport
-I use the same HullName with the other races, this may be wrong?

GC2
DataChecksum NoParse = "1"
Ignore DisplayName,Description,Model,Thumbnail,Animation Ignore
DataChecksum
Hull Name = "Cargo"
DisplayName EAS EarthForceOne Class DisplayName
Description These vessels are the lifeline of the Earth Alliance, fulfilling many roles. Description
Cost 550 Cost
SensorRange 2 SensorRange
Size 55 Size
HP 1 HP
Model Cargo_EarthForce1 Model
Thumbnail Cargo_EarthForce1 Thumbnail
Speed 1 Speed
Category Cargo Category
Logistics 6 Logistics
Tech_Requirement Xeno Engineering Tech_Requirement
Hull
Hull Name = "Large1"
DisplayName EAS Poseidon Class DisplayName
Description These large well equipped vessels are able to take our troops into any situation. Description
Cost 1000 Cost
SensorRange 2 SensorRange
Size 100 Size
HP 25 HP
Model Large_Poseidon Model
Thumbnail Large_Poseidon Thumbnail
Speed 1 Speed
Category Large Category
Logistics 7 Logistics
Tech_Requirement Large Scale Building Tech_Requirement
Hull

IN MODELS:
-Examples of the (2)large & (2)small Model-Names
-Copied from B5Mod the hidden-components are marked with s0 prefix?

S40_Cargo_EarthForce1

S40_Small_Tethys S40_Small_Olympus

S40_Large_Posiedon S40_Large_Omega

IN SHIPCFG:
-S40 copied direct from B5-Mod, saved under other Race-Style prefix
-ColonyShip is present but the Transport is not, the model etc.

S40_ColonyShip.cfg

S40_Transport.cfg


ANY HELP IS MOST APPRECIATED!


3,123 views 4 replies
Reply #3 Top
It's quite a bit to read in forum-digested format, but if you could upload all of your mod files someplace for someone to look at, somebody might get some ideas about the problem.
Reply #4 Top
Thanks Kryo, but have figured out most of the problem.

I made a basic error, I did not open the ShipCfg files, so I did not realize that the data inside the file has to be changed as well as the FileName. So now the correct models appear with the correct races and all load.

Rule of thumb, understand more before mode to much.

And after correcting the above error I realized that my race specific ShipComponents were not loading, but again it was all a matter of correct HullName for the game to recognize my changes and be able to use them and also allow me/the game to see/use them as core ships!!