Political Parties

Are there any mods, or has there been any plan to, put more political parties in the game?
8,409 views 7 replies
Reply #1 Top
It's quite easy to make your own...
Open abilitybonuses.xml, and keep it open.
do the same with political parties.
then create a new file
copy one party entry to new file
edit to you choise, thats where you need abilitybonuses to set bonus/penalty
the id must be of course greater than the last ie. your ID= maxID+1
thats it save as xml into any modfolder
Reply #2 Top
Yeah, but I want to go the whole nine yards with the little picture. Besides, I know squat about XML. Are you sure there are no political party mods for DA, or if more political parties are going to be implemented later?
Reply #3 Top
Try running a search like: "political parties" site:forums.galciv2.com

That just got me 44 hits.
Reply #4 Top
in modding my version of GalCiv, i've made about 4 new political parties. its pretty easy. for the picture, just change the code



where you can use the gfx folder from the GalCiv2/Gfx/*foldername*/*imagename*.png
a typical modded political party looks like:



For Bonuses, it works like the first number tells what category, and the second tells what value of the bonus. For example, 30:15 means add 15 points to Home Planet Quality (30). There are 30 categories, i have a list but you might as well experiment with them for yourself.
Reply #5 Top
Bah. I'll wait. I've heard that General Pants is making a political parties mod.
Reply #6 Top
I am also making a new POlitical party Mod. Version should be on the library today. But I dunno. It has been a long time since I first submitted it. Does anybody know how long it takes for a mod to get on the Library?
Reply #7 Top
It usually takes about 1-2 weeks to approve in the library, sometimes it's faster.

The GalCiv2IDE (see stickied thread), with next version, will support datamodding.
I'm curently working on the save function and it should be uo in a couple of days.