Multiplicity is causing nostromo controller funkiness on 2ndary pc

Having a weird problem, I have been using a nostromo N52 gamepad from belkin for some time on my 2ndary pc (xp pro) which has worked great for 2 boxing several MMO's I play. I generally use the KB for the primary and the nostromo for the 2ndary char. Well I decided I wanted to use 2 nostromo game pads plus the mouse to play my latest game as it would make things much easier. The problem is when I have the mouse on my primary machine (vista ultimate) the nostromo on that machine works fine but if I move the mouse over to the 2ndary machine it starts taking input from the primary machines nostromo!! I suppose this would not suck as much if it at least used the loadout from the 2ndary machine but it doesn't.. to make this clear the nostromo on the 2ndary machine always works right no matter where the mouse is the control only floats around from the primary machine. My preference would be that the control from gamepads never float between machines...
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Reply #1 Top

It sounds like your belkin gamepad looks like a keyboard to your pc rather than a game pad.  Why this is is something only belkin can answer.

The latest version of MP (1.19 beta) has an option to filter input, but this will be filtered on specific keys, so you may need to find out what keys each control on the gamepad simulates and then configure Multiplicity to leave those keys on the primary.

Reply #2 Top
Why would only the primary PC controller do it then? The 2ndary pc behaves exactly as it should it only ever effects the 2ndary PC. Also where can I get the beta to try?

Edit --

Actually I just realized why only the primary does it, multiplicity never looks for input from slave pc's....

From your post above I'm not sure if you know what the N52 is, it's a small 14 button keypad a few "fire" buttons and a joystick type controller, basically a mini keyboard. What we really need rather than a way to filter out keys is a way to filter out devices such as this. IE ignore the speedpad but use the keyboard on the 2ndary pc. The speedpad would work as normal on the primary. Please pass this along as a request.
Reply #3 Top

Multiplicity cannot filter based on device because a keypress is a keypress to MP.  It is not provided with information about where the keypress came from only that the 'a' key is pressed (as an example)

So Multiplicity is doing exactly what it is supposed to do which is relay keyboard input from the primary to the secondary machine when you are controlling the secondary machine.

The ability to filter keys in MP 1.2 is quite advanced and allows you to set different settings depending on the foreground application, so you should be able to filter the keys that the N52 has only when the game has focus.

Reply #4 Top
Ok that sounds like it might work then I will give it a shot as I see its on SDC.