It sounds like your belkin gamepad looks like a keyboard to your pc rather than a game pad. Why this is is something only belkin can answer.
The latest version of MP (1.19 beta) has an option to filter input, but this will be filtered on specific keys, so you may need to find out what keys each control on the gamepad simulates and then configure Multiplicity to leave those keys on the primary.
Edit --
Actually I just realized why only the primary does it, multiplicity never looks for input from slave pc's....
From your post above I'm not sure if you know what the N52 is, it's a small 14 button keypad a few "fire" buttons and a joystick type controller, basically a mini keyboard. What we really need rather than a way to filter out keys is a way to filter out devices such as this. IE ignore the speedpad but use the keyboard on the 2ndary pc. The speedpad would work as normal on the primary. Please pass this along as a request.
Multiplicity cannot filter based on device because a keypress is a keypress to MP. It is not provided with information about where the keypress came from only that the 'a' key is pressed (as an example)
So Multiplicity is doing exactly what it is supposed to do which is relay keyboard input from the primary to the secondary machine when you are controlling the secondary machine.
The ability to filter keys in MP 1.2 is quite advanced and allows you to set different settings depending on the foreground application, so you should be able to filter the keys that the N52 has only when the game has focus.
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