Alliance Victory

Is it just me, or is it too easy to form Alliances in the game - and thus to win the Alliance/Diplomatic victory? In each game I've played so far, just being peaceful and trading with everybody, and keeping a decent military while not being too aggressive seems to bring darn near everybody to "Close" relations sooner or later.

I know there's a bit of skill involved in doing that, but it still strikes me as kind of easy and anticlimactic. And that the AIs don't seem to value "he might be a threat to win" enough in alliance choices. Or did I just have some atypical early games, and it's usually more difficult, or the enemies more cantankerous. (Do they "break" alliances much?)
4,247 views 3 replies
Reply #1 Top
Turn up AI aggression, it makes the whole diplomatic model a little less easy to exploit. That said yes, the diplo model in general (and alliances in particular) are ripe for abuse in general.
Reply #2 Top
It is rather too easy. Moreover the AI never seems to remember if you've broken alliances or failed to honour them. Yes they get put back from close to friendly if you do that.. but it's criminally easy to get them to close again and form an alliance. Making any real alliance commitments a joke - why go to war for your ally when he'll just forget all about your apathy and be your ally again in 10 turns?
Reply #3 Top

Turn up AI aggression, it makes the whole diplomatic model a little less easy to exploit. That said yes, the diplo model in general (and alliances in particular) are ripe for abuse in general.


Ah, thanks, I hadn't quite caught on to the aggression settings yet.

Question: do these settings *only* affect how much the AI hates the human player, or will they annoy each other more too?