Defence now IS too powerful
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GalCiv2 Forums
After the 1.5X patch, I've noticed that it's relatively trivial to make invulnerable ships. The cost is more than reasonable, given that they're invincible, and you don't need to make fleets of them - just one or two.
The research cost is defrayed by letting AIs research much of the needed tech for you, and then trading them for relatively cheap tech (they're usually valued much less than offensive technology). Then you just research the last few bits and shield your patrol ships to the teeth.
The cost is so light and research so effective that you can do this even with Medium sized ships at a relative technology disadvantage. As long as you never take on a fleet (and most AI planets aren't defended by fleets), you can usually take on any ship the AI builds and win.
This makes defensive ships a great deal to make, even if your main fleet is purely offensive. A defense-oriented ship can patrol to take out pesky raiders and small fleets, and then turn around and deplete enemy planet garrisons for cheap. In fact, it makes sense to send out just one defensive ship per target planet with lots of Transports to conquer the galaxy while your offensive ships and fleets maintain space superiority.
I don't think that defense should be this good.
The research cost is defrayed by letting AIs research much of the needed tech for you, and then trading them for relatively cheap tech (they're usually valued much less than offensive technology). Then you just research the last few bits and shield your patrol ships to the teeth.
The cost is so light and research so effective that you can do this even with Medium sized ships at a relative technology disadvantage. As long as you never take on a fleet (and most AI planets aren't defended by fleets), you can usually take on any ship the AI builds and win.
This makes defensive ships a great deal to make, even if your main fleet is purely offensive. A defense-oriented ship can patrol to take out pesky raiders and small fleets, and then turn around and deplete enemy planet garrisons for cheap. In fact, it makes sense to send out just one defensive ship per target planet with lots of Transports to conquer the galaxy while your offensive ships and fleets maintain space superiority.
I don't think that defense should be this good.

