Necronic Necronic

Neutral too powerful?

Neutral too powerful?

I cannot for the life of me think of any reason to play anything other than neutral. For one you get 60-70% the planet bonus that the evil choice will give you.

Most importantly, and this is DA specific, is the terraforming bonus. Immediately terraforming every square that you have the tech for is insanely powerful. The amount of money saved is monumental. When you compare that with the advantages you get for choosing evil or good....its way overpowered.

Now, I don't want to suggest getting rid of that. I think its just that good and evil suck, not that neutral is overpowered. Just wondering if anyone else thought the same.
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Reply #26 Top
On the Mind Control Center, it's possible that it's only the description that's broken; not the behavior. Evil's Artificial Slave Center has to be funded somehow, so I would assume that has to be through an econ bonus. Your treasury goes wildly in the red if you're at 100% military and you don't have MCC up. Everyone's supposed to hate you, so you have to go it alone. Maybe it needs some nerfing (just because Good is a little challenged), but I wouldn't call it completely broken.

I don't think Neutrality Learning Centers are as great in DA as they were in DL. Often the Research Consolidation Centers and the Omega Research Center are better built than NLC's, and those are available to everybody. NLC's are nice, but not THAT nice.
Reply #27 Top

As far as the ethic events are concerned, I never worry about picking one that goes against my chosen alignment...it only costs 2500 interest free credits to change once you research the Ethics path. Just make sure your treasury is less than 2500 Credits when you finish researching it...and it only costs you 10 Credits a week interest free. No big deal.


That's part of the problem though. Doesn't really seem right to go from an evil, sociopathic dictator to some kind of sentient rights evangelist with a quick payment.

It's an interesting point though. It would be nice if the mechanics could be altered to take this kind of choice into account - if you suddenly turn over a new leaf then the AI should notice. If you pick the evil ethical choices all the way through the game until you hit ethics, then the Good AI's should be a little more suspicious of your motives (less diplomatic advantage), at least until you'd earned their trust a little more.

On the whole, it would be nice if a little more could be made of the whole ethics thing. One thing occurred to me while looking through the news recently - wouldn't it be fun if you could offer inducements to AI civilisations to follow your own ethics? Kind of like the negotiations you see with Korea and similar - you offer perhaps a certain percentage of income or research and a promise of mutual aid if another civ aligns itself more with your own outlook (i.e. follows your ethic). Might even be interesting if the AI could do this too - Do I go evil like the Drengin want, and accept their mutual support, or is the human offer of shared research worth remaining neutral for?

Could even lead to a new victory condition - convert the galaxy to your alignment...
Reply #28 Top
Actually, if you flip from evil to good the cost is 10k. To go one alignment change is 2500 (so if you start out neutral, it is cheapest to go any of the three alignments.
Reply #29 Top
Actually, if you flip from evil to good the cost is 10k. To go one alignment change is 2500 (so if you start out neutral, it is cheapest to go any of the three alignments.

Still, 40 credits per turn is not that big of a deal - especially interest free. If you can't handle 40 cpt by mid-game, then you ahve other issues besides your alignment, lol.

Reply #31 Top
I am just playing DA for the first time and I chose neutral. I was
unhappy that I didn't automatically get my 3 extra squares. What special
techs do you need to terraform them to usable tiles?
Reply #32 Top
soil improvement, habitat improvement, terraforming. What's different about Neutral is that once you research them, you automatically get the tiles. You don't have to improve each and every one (or build the Orbital).

Reply #33 Top
Could even lead to a new victory condition - convert the galaxy to your alignment...


Wicked idea - you could work alignment into the overall influence calculations.

Reply #34 Top
Who exactly is the winner? Let's say you set up a game, you, Korx, Yor, Drengin, Korath. You get XEthics, go evil, and spread the tech around. Who wins?
Reply #35 Top

Who exactly is the winner? Let's say you set up a game, you, Korx, Yor, Drengin, Korath. You get XEthics, go evil, and spread the tech around. Who wins?


Everyone, presumably, ala an allied victory. For the same reason (it'd be possible to win while sucking it hard) I'd turn that one off too.
Reply #36 Top
In Allied Victory, everyone wins only if everyone is allied to everyone else. If there are 4 civs that hate each other, but love you, you win. If there is just one opposing civ, then it's a draw... I guess.
Reply #37 Top
Sure, it would be an easy win, but it's not as if you can't set up the game for an easy victory at the moment (i.e. crippled custom opponents) if you really wanted to. Not sure why you would want to though.

Then again, why not simply have a chance of the AI taking a different alignment?