Time ship?

Like the one with krenim in voyager

In star trek voyager, the episodes year of hell, we see a time ship that, when fired at a planet, erases it from history.

i was wondering if this can be put in a mod.

example of the ship: your enemy colonized a world, built transports and took 2 of your worlds with them. they also have 4 fighters around your space built by the planet.

BUT you take your time shio, fire it at the planet, and like on star trek voyager, there is no longer a colony, and the planets are back under your control because the transports were never built. the fighters also disapear, and any ships tey destroyed re-appear.

I'm no modder(actually destroyed computer trying.... can't believe my dad doesen't let me mod anymore!) but i think this would hard to do, things to consider:

example above may be a small "temporal incurrsion". what if Race A conquered race B, and race A trades tch to race C, and race C builds a new fighter with the techs and uses the fighters on race D. the time ship then uses the weapon on the capitol planet of race A.

Race A is wiped out, race B gets its colonies and everything back because race A never exsisted. race C never got the technolegy from race A, and never builds the fighters, the fighters disappear, and what they destroy comes back. trade routes dissapear, starbases vanish, billions brought back.

i know this would proabily be hard because, what if race A gave race E 500 bc, and they used that to purchase a new ship. does race E then lose the ship and gain 500 BC? Do they lose profit and stuff from it? income, yes, but without the money they could be in the negatives.

This would be hard, i know, but could a time ship be made to restore the colonies and ships where and how they were, and get rid of others? that small part would be FUN! unbalancing, but FUN!
7,317 views 11 replies
Reply #1 Top
Nope. Doing something like that would require *lots* (and I do mean lots) of changes to the game's internal code, which is not accessible to modders.
Reply #2 Top
Its very complex true.. not possible in this game, this version now.. but its interesting idea that Stardock could write down like many other here in forums..
and keep them for the GC III perhaps..   
Reply #3 Top
That was a pretty dumb startrek episode, since you cannot use time to make a race dissapear... acording to startrek's own rules on time. Since there are 'time cops' so to speak in startrek for the human race, it is only natural that other races would eventually have them too.

Even if a particular race wasn't destined to have time cops for another 20 billion years from the date of the attack, the fact that they would 'eventually' have made time cops would mean they would be capable of stopping the time attack.

All it would take is for that race to have made at least one time shielded ship inbetween when the time attack occured, and,,,, forever!
Reply #4 Top
That was a pretty dumb startrek episode


Of course, it was a Voyager episode. Not that Trek's all that great with scientific or logical veracity on a good day...
Reply #5 Top
Of course, it was a Voyager episode. Not that Trek's all that great with scientific or logical veracity on a good day


True, i guess if you want to make the show fun and entertaining, you have to bend the rules a bit.

I just thought it was a bit dumb that they were making things vanish just by shooting a time ray at them. If there was some form of conventional weapon combined with it, then it would have made sense.
Reply #6 Top
Remember, they had shields that protected them from *logic*. That's not 'bending the rules', that's fairy-tale nonsense.

What you really want is a Time Control Room. Monitor all of history and throw out time loops and edits at the press of a button. Repair First Law damage. Save the world!
Reply #7 Top
that's fairy-tale nonsense


Yes true, but a harsh outlook all the same, as was my first post.

I did actually enjoy that startrek episode, no doubt that particular time ray 'fairy tale nonesense' did bug me and reduced my enjoyment of it somewhat.
Reply #8 Top
One of the hardest concepts to grasp in temporal mumbo-jumbo is that a reaction can occur before the action.

Mabye there time cops DID try to stop them, however, the krenim used the weapon to stop them. THEN des- erm, erased them from history.

they time coppers did try, and failed
Reply #9 Top
One of the hardest concepts to grasp in temporal mumbo-jumbo is that a reaction can occur before the action.


The primary time line gives time cops the ultimate advantage. There is no beating them.
Reply #10 Top
Well, ST uses 'many worlds' anyway, so you're really creating a new branch not changing the 'original'. This is probably why time travel isn't used to solve wars etc, because creating a new timeline where you win doesn't help the guys in the original timeline.

But 'temporal shields', ie shields that protect you from the very idea of cause and effect, consequence and logic, are utterly absurd. Sure, ST is pop stuff, but that's just waaaay out there.
Reply #11 Top
shields that protect you from the very idea of cause and effect, consequence and logic, are utterly absurd


I think it would be easier to first get past the absurdity of time travel before worying how absurd time shielding is